ZBrushCentral

morrisCowboys sketchbook

Wow, very cool sci-fi armor you’ve made, curious what your next project will be.

New model! I’m doing a detailed piece and wanted to do something fast inbetween :-). Sculpted in ZBrush, rendered and composited with blender, cycles. I was rather going for a concept than a perfect, clean version.

Very well done!!!
Impressive artwork on this thread.
And, very nice cycles renders!
:+1:

Carol Peletier from the walking dead. Sculpted in ZBrush. Hair, texture and render in blender, cycles. I’ll see if I can post some more renders soon.

Love it ! Good job :+1:

WOW! That’s absolutely great!:+1: It will be cool to see another renders as well!

good character. and I’d like to get a better look, another renders please!

One more alien to the crew. Sculpted in zbrush and rendered in Blender, Cycles

looking pretty cool :smiley: :smiley:

About a year ago I was contacted by Milk VFX and was asked to do some creature concepts for the TV Show Beowulf: Return to the Shieldlands. I worked alongside Milk VFX inhouse concept artist Grant Bonser during the character design process. These sculpts that I did are all pretty rough as this was done during the character concept stage. You can read a more in depth article about the VFX in Beowulf [here

grendel_1.jpggrendel_2.jpg

grendel_4.jpgshapeShifter_1.jpgshapeShifter_2.jpgshapeShifter_3.jpgtroll.jpg](http://www.milk-vfx.com/press/beowulf-itv/)

Really great characters!! great presentation. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I finally got to finish an old speeder that’s been lying around on my drive. It’s modeled with zbrush, textured in substance designer and rendered in blender, cycles

The world need more robots… so I made one. Zbrush for sculpting, substance painter for texturing, blender for render (cycles) and compositing.

Looking good Daniel.

Thanks Paul. It’s great to have vacation and get some time for my own zbrush projects :slight_smile:

Great new stuff - the “loose but accurate” sculpting/modeling plays well with the worn & damaged texturing/coloring :sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

After doing some hard surface modeling it was time to get back to the comfort zone of scary monsters.

I’ve been looking at some photography lately and I wanted to something inspired by that in 3d. This is more of a study in composition than anything else.

Lovecraft would be proud!!! Great work!!! (RIGHT CLICK - Use Image as Desktop Picture) :slight_smile:

Amazing works.