ZBrushCentral

Moises Gomes - SketchBook

Breathtaking, only word which comes to my mind.

Excellent sculpt!

The face looks really good, not sure about the folds on the jacket.

:+1:

Thanks a lot my friends !! :cool:

This work was developed for the Flag´s Art Gallery, The Company I work for.

Breakdown:
-Modeling
-Texture
-Shader
-Render - Vray
-Lighting
-Composition

Softwares: 3DStudioMax 2012, Vray, Zbrush, Photoshop and After Effects.

Thanks,

Great concept and execution :+1:!

I love the expression and style of that bust! nice concept as well. great work

just jaw dropping, Amazing work.
Can’t wait to see more

Cheers,
TheArtViking

great work, and nice idea !!

…the next generation of artists :smiley: ,wonderful job !!!

Thanks my friends !!! =)

I am very happy that you enjoyed!!

Some images from this gallery where the work printed!

Best regards,

Work developed to study techniques of modeling organic and inorganic, rendering and composition. It was inspired by the concept artist Aaron Brady.

Breakdown:
-Modeling
-Render - MentalRay
-Composition

  • Note: The Shader and Light were developed by 3D artist Mike Nash.
    Washing_Machine_Concept.jpgWashing_Machine_Creaturinha_01.jpg Washing_Machine_Creaturinha_02.jpg Washing_Machine_Creaturinha_03.jpg Washing_Machine_Creaturinha_04.jpg

really bizarre and cool

Wow. This is stunning… One of the coolest thing I’ve seen for quite some time. I just love how weird it is… Makes me reconsider what I’m working on right now… (in a good way)

jack999 - Thanks man … =)

jkemp - Thank you for the compliment! I´m glad to inspire your work.

Modeling work inspired by the concepts of master and friend Alex Oliver.

Steps of the modeling process:


Thanks,

Hot Damn that is nice! Great detail and amazing render! What is that? Mentalray… Vray ?

Hello Ishii the Shader and Light were developed (Render Kit) by 3D artist Mike Nash.

Thanks !!! =)

Great sculpt -> love the clay feel of sculpt & render!

I really love this piece dude! One of my inspirations. TopRow stuff! :+1:

dude, thats amazing, the render is also great, but the sculpt itself, i love the feel of it. Also how you did the render ? did you bake a cavity map when exporting the model ?