I have several subtools. I’m changing the materials on them, some are classic bronze and others are different material. HOwever, I notice that the material often changes on others when I change one. I’m sure I’m not following the proper steps, but if someone can clarify that would be lovely.
You’ll need to assign a material to the subtool’s polypaint, otherwise it just uses whatever the active material is.
Select the material you want to assign, toggle on M or MRGB, and go to color:fill
I do believe I had done that with them all, but I’ll try again. Yes, did it and it switches it back. any suggestions?
ok, I ran into the problem as well in the past. It was suggested to me to Poly paint the material I want on that subtool. I would use Fill object only on a few subtools that you need that Material as a base coat or primer surface. Zbrush dose not like to handle several objects that have been “filled” with different materials. You will get the same effect you are looking for in your material and color choices by painting them on instead of “Fill Object”.
I hope this helps some. Do try actually poly painting instead of assigning a matcap.
Glad to hear someone else had the problem as I was beginning to think I was going nuts. I like your idea of painting them but not sure how I would paint the Classic bronze look that I need in creating my presentations for sculptures.
I like your idea of painting them but not sure how I would paint the Classic bronze look that I need in creating my presentations for sculptures.
Toggle M on, zadd off, and paint.
How about some screenshots and videos showing the steps you’re taking?
I’m sorry I should have told you this. ya, this will allow you to paint Material.
This has been and issue for a few years now … The new versions not even saving it for me with poly painting it on … I have wasted countless hours with this in the last 3 years …, why is it that they do not fix this bug … worse part is that if it crashes I lose hours of work at times and it has happened to me … I just painted some teeth … saved them out the gums and teeth are two different materials. Now I had to reboot and when I restarted the teeth are again the red clay and the gums retained the toy plastic. I would just excuse it because before zbrush was not known for renders. But now they like to add that they are great for render but again there goes 30 minutes of time wasted … It is more then a little maddening it is inexcusable ,… I would just let it go0 but there have been numerous new releases and it is still and issue. Please fix the materials issues that have been here for over 3 years … One release it has worked fine and now it is back to this again. :mad: I even tried to clone out the pieces of armor I am using … Paint the clones with materials … Not fill them I painted them and then I appended the new copies back in saved the tools and and subtools and then closed down zbrush, I started it up loaded the main toll and all the subtools but the eyeballs had again changed … The eyeballs remained toy plastic … That is it and well I painted those and created them separately. It should not be so difficult to retain the materials on your tools and subtools. You here at Pixologic make some mean badaxe software but some issues need to be fixed. What good is the materials if there are so many issues and as well there is no use wasting time making it in to a render engine as well if these issues continues.
The way billing is progressing I cannot bill a client for all this wasted time fairly … Time is money and whether it is my money or a clients this one is left on you pixologic. I have searched more then once for a fix to this issue, I always thought you would fix it but alas it is still broken and we are on a different release then the last complaint made about it. Giving us less to worry about and more time to create means we do not want to repaint with the materials every single time we close and open a subtool. I just started a search again about this and first found this thread which may be good for new users but does not help my problem
http://www.zbrushcentral.com/showthread.php?45032-Different-Materials-on-Subtools/page3
Honestly not sure what good the materials and rendering in zb are, if you cannot save them out … Or if it is so touchy to save out part and then the other part continues to revert back to the red clay … By the way I moused over these area after left clicking on the materials and the eye balls saved out as the toy plastic, the armor and teeth reverted right back to the red clay … In the middle of this post I stopped went through and painted them out and saved while the material button M was chosen and opened back up again and had all reverted to the red clay, I then just to be sure I tried a fill object while material was chose same thing , then I did the good old mrgb and filled, saved closed down zb …, opened it again and again it is red clay … No mistaking this is and issue … I guess I should have dealt with it a few years back but for a short time it was fixed …
It seemed it had been fixed in 4r3 … 4r4 nope broke again …
Having same problem,also I cannot fill any materials, zbrush just remembered material with texture on it, and it is suck like that, nothing I do works…
I am getting this problem too. It’s been bugging me for weeks. I add say a skin material to the main subtool. The with M on and everything else off I click on a different subtool and try to apply a different material. The problem is it applies to the previous subtool also. This happens whether the little paintbrush is on or off, and with textures off.
It would be great to have a Dev weigh in on this issue. It really feels like a glaring issue that no one wants to talk about and super fanbois pretend dose not exist.
Yes and the thing is it is inconsistent. I have two similar projects and one of them is fine if I invisible all the other subtools and apply material to one at a time. On the other project, I get the problem no matter if the other subtools are visible or invisible. It has slowed down my progress as I just abandon the projects when this happens.
I am very disappointed in my decision to purchase and support Zbrush at the moment.
I look at works of amazing artwork created by this program, works that sold me on the product, it seems they were created by a different version for I can’t apply different materials to different subtools, and I can’t save a render to my computer without it looking like a pixololated mess.
Oh thanks for the export document button with no settings or the grab screen shot button, oh they work well…not!
Now don’t get me wrong I love to play with this program but that is all it has turned out to be, all play no action.
Now my offer to ZBrush as an amateur artist who has worked with dozens of other programs is why not hire me if you lack the direction you so very much need and I’ll turn it around for you. As of now I am not going to recommend this program to anybody.
I looked long and hard at this, and found I was doing it wrong.
I found that applying material or/and colour has to be done properly. I mean exactly right, sloppy technique will cause issues.
To (properly) apply material and colour:
- Pick/select the subtool you want to fill.
- Select the material and color.
- Turn on MRGB button.
- Go to the COLOR menu at the very top of the program and click FILLOBJECT.
Note:
MRGB button will fill the selected subtool with both the selected colour and material.
RGB button will fill the selected subtool with the selected colour only. So tick only RGB button if you want to only fill with colour.
M button will fill the selected subtool with selected material only. So tick only M button if you want to only fill with material.
Also note:
When filling the first subtool material, other subtools which haven’t been filled may take on the same material until you go to them individually and fill with material as described.
Okay, just clear the mask, thank me later…