ZBrushCentral

Mass Effect style character WIP Realtime UDK

Superb result!

a little hair work
Hair.jpg

Attachments

Hair.jpg

update the chest part
Me_stand13.jpgMe_stand14.jpg

this character is a lot more appealing than the default captain…Shepard?..is it? i won’t play that game cause he rubs me the wrong way. same with the main character in Gears of War. great job on the render and sculpt.

Great Job Really likes a Mass Effect Character

a body update

Top row alllll day. Extremely inspiring work to say the least.

Really Great work!!
I used UDK DX11 of some of my personal works.
however Your work is incredible work!!!
can’t wait next update!

Great Work! Was the Hair Done in Zbrush as well?:+1:

thanks guys :slight_smile:
Here is some update wiht new ligthing

amazing renders man! :slight_smile:
question on using udk do you need to re-topologize your models when you bring it in to the engine to render? or can it be a decimated model from zbrush??

Simply beautiful work! Love it!

Dafuq dude, massive respect o_O
i’v been amazed by many artists on Zcentral, cghub etc…
but its been a long time since i got totally knocked away like i am now.
Mainly because it is realtime in udk o_O.

this got to hit top row

No human words for the Last Render wow!!

Awesome work! :wink:

Nice work dude! your hardwork is showing up!Congrats!

woooow mann really top row work
can you please make a break down of the hair

Thanks alot guys :slight_smile:
new rendering
ME_F12A.jpg

some update here

Stand_01.jpg

I really enjoy your renders! They are really nice. Where did you learn to do stuff in UDk I really want to learn can you give me some tutorials or sites where I can learn from?