<TABLE border=0 cellSpacing=0 cellPadding=5 width=“100%”><TBODY><TR><TD class=midtext>ok so for those interested in topology here’s a look
so to answer a couple questions, the overall anatomy anatomy and proportions have been established. The reason for the seemingly slim arms and hands, is a design choice, i understand the point of view of making them bigger, but this is a path I’ve already been through. the advantage of keeping them somewhat slim is that they compliment the massive body nature of this character. It ultimately gives him that much mass because you are subconsciously judging proportions and scale against one another, I’m intentionally distorting proportions to amplify mass, lol hope that makes sence. Im happy with the proportions and anatomy of this character, but I welcome advice and crits, it is that different perspective that I’m looking for in order to judge and perhaps change my design, because I have been looking at this character for too long. :). anyway, the skin directionality and wrinkles are done manually, i find it works better since I’m creating exactly what i want, of course it takes a little longer, but in my opinion i get pretty good results. i did use alphas, but it its intention was to break up the skin, not necessarily to lead skin flow. I’m loving all the help I’m getting here. thanks guys.
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