Pencracker, I think someone had asked earlier on page 1, but you missed it, about your process for your hard surfaces. I really could use some expert help. I’m rather new at the approach.
I sometimes end up with quite pixelated hard edges (at a pretty high subd level). I think that might be due to the angle at which I’m masking out and area to work with (from looking at the front of a ship to mask out the top part if that makes any sense). I’ll probably end up posting some things so that I can grow as quickly as possible. Thank you for any suggestions. Take care.