I count three baseless assumptions in that statement alone. That has to be a record.
Also, both ZBrush(and other 3D programs) and PC games require decent video cards.
Actually, ZBrush doesn’t use your 3D accelerator. It’s based in a proprietary and incompatible technology, and only benefits from more RAM and processor speed. But that’s beside the point.
So why not use the hardware you got in one machine for as many things as possible?
Same reason you don’t use the money in your pocket for as many things as possible, raise as many children as you’re capable of producing, or watch as many shows as your television is capable of displaying: Because you’ll get a better return on your investment if you don’t.
Long term goals require focus and discipline. Is this so hard to accept?
There are ways to maximize resources, and there are ways to maximize productivity. It would be a mistake to treat the two as equivalent.
Let’s not forget also that all games are made on a PC.
This statement made false by the word “all.”
Continue?
And the professionals I look up to are those in the gaming industry.
On behalf of professionals in all other industries, your ambivalence is duly noted.
And I’m pretty sure those games require ‘artists’ who happen to like playing games.
That’s a bold assumption, and the subject of another debate. But for the sake of brevity, let’s pretend I agree with you.
So I really don’t get what you mean with not being able to be a gamer and an artist at the same time.
Of course not. 'cause that’s not what I said.
I said that you can’t insist that the machine you work on be first and foremost (and in all-caps) a gaming machine if you realistically hope to rise above the “aspiring” phase.
You might as well be saying you can’t be an aspiring artist and a comic book fan at the same time.
That’s a whole 'nother debate, and one I could argue either side of. You’re making things out to be so black-and-white…
But no. To continue your metaphor, it’s like I’m saying that the comfy chair you read comics in doesn’t belong at your drafting table.
Have you ever heard of PC game mods? These are PC games that have been converted by gamers with new enviroments, characters, vehicles, etc. created and designed by gamers. It’s one of the ways gamers hone their game developing skills if they want to work in the industry.
It’s much more than that; this is how an aspiring professional gains credibility, a name in the community, and trackable numbers to demonstrate that their work is desirable.
Now it would be pretty inconvieniant if you would not be able to test your new game vehicle/weapon/level on the same machine don’t you think?
It would indeed.
But no more so than rendering assets to a console, or handing them off to the rest of your team.
Sometimes inconvenience is the lesser of two evils.
This is a loaded question, but what percentage of PC game mods do you suppose actually see completion?
I’m not saying there’s a 1:1 correlation, but I do think the modders who meet their goals only install games as a necessary evil to get at the engine. As opposed to “because they’re gamers.”
Heck, I don’t believe the modders who finish things even think of themselves as gamers.
Am I wrong?
I really hope you’re not saying that “game” art isn’t real 3D art. Cause I think you would know better.
I’d never say that. …but I think this guy did:
And I’m pretty sure those games require ‘artists’ who happen to like playing games.
Now, are you going to lynch me for using my right of free choice?
Nope. Why are you taking it that way?
I thought the whole Apple way of thinking was all about the freedom of choice, not bitching about the fact that someone supposedly made the “wrong” choice.
Wow. Really?
The “Apple way of thinking” is, in a nutshell, that a benevolent dictatorship is better than democracy.
You have to admit, you were way off with that one.