ZBrushCentral

Lonely Knight/Realtime

Hi, this time I´m going to share with you this game art model that I´ve been working on lately. Modeling was done in Zbrush, retopology in 3dsmax and textures/renders in Substance Painter. Substance renderer Iray gives a nice result without touching too much parameters, so I´ve you have a model already textured there, you could give it a try to HDR maps, Cave forest and Studio 5 which both worked pretty well to me. My primary references were based on late medieval knights and different artworks from the Souls series. Hope you like it and always open to advices and suggestions.






1 Like