ZBrushCentral

Load multiple .jpgs through .FBX import

When I attempt to load my .FBX file into zbrush it only loads 1 of my .jpgs as its main texture.

I need it to read all the .jpgs instead of just loading the .001 and starting. It needs to load .001-.010.

How do I go about doing this?

Thank you.

ZBrush can only display one texture per mesh/subtool which is why the others are ignored. But you can easily load them (using the Texture palette) from the same location as the FBX file. Embedded textures will have been extracted to a folder named <FBX file name>.fbm

In Max when I load the .obj/.mtl or .fbx from folder all file nodes are loaded correctly. In zBrush import of .FBX it asks for location of first file and skips the rest. I import the rest of the images but only get each image to tile separately.

It is a 3D scan of an interior that included 80 plus .jpgs. What is the point of a .FBX import when using in conjunction to zBrush? I need to .fbx to load as it does in Max. Is that possible? I am up for loading the other .jpgs through texture pallet. I just cannot get them to load in the areas I need them to load. They just tile across the whole mesh.

Thank you.

ZBrush only supports display of one texture map on each subtool. The FBX plugin can’t get around that restriction. If you let me see the file I can take a look to see what’s possible. Perhaps you can upload to Dropbox or somewhere. Send me a private message if you prefer.

For future:

Separate mesh via materials. You can get script for Maya not sure if Max natively has it.

Save out .fbx.

Import into zbrush with the .fbx plugin.

All subtools will have materials assigned.

Make sure to export to project folder that referenced source images.

Thanks Marcus!