ZBrushCentral

Kremiansky Sketchbook

A test in vray, I feel that this is a bit flat, and i need to work more to see the detail, but overall the direction is right. As usually I’ll be happy to hear feedback and suggestions.19.jpg

My lack of any real expertise in texturing forbids me to provide any meaningful feedback but I’d say that it looks breathtaking. Feels very much alive!

:cool:

I have a question, if you are kind enough to explain. How many subdivisions deep do you go for the sculpt and around what subdivision do you spend most of your time? I’m trying to sculpt better and one thing I know I do wrong, and trying to rectify, is that I go too deep too quickly for micro level detail while my main forms and volume still need work :frowning:

I try not to dive into detail, until the last moment, so lets say if I’m working on a head sculpt I usually don’t go past 100-500K vertices until I’m done with all the volumes and shapes. Generally I would say that for me it’s 20-30% of the time for big shapes, 60% for medium shapes, and the rest for detailing. Hope that helps, Good luck!

Mmm, nice!

You should remove depth of field. Its all blur for some reason. For now I think its better to remove it, it take render time anyway

A test in vray, I feel that this is a bit flat, and i need to work more to see the detail, but overall the direction is right. As usually I’ll be happy to hear feedback and suggestions.

First of all, you done a really nice job on him. Without reference of a midget I couldn’t be sure, but anatomically his thumb looks too long, his hands could do with a little refining as in their form.

The flatness is coming mainly from lack of surface reflection, and skin detail. Looks like your using either a soft box or pure GI, could do with some Area lights, small enough to get tighter shadows in Vray. The new ALSurface for Vray would look nice on his skin, but the SSS2 is also nice. Maybe some more skin detail, colour variation, but the skin detail could be there but hidden behind what looks to be Blur filter or DOF applied wrong. At this stage sharpness and detail along with stronger shadows and contrast should be present to make it Pop.

Keep up the good work, your doing well on this.

Dan

Here’s an improved version, I need to fix the hair a bit from the side. Thanks for the feedback everyone.
Btw, there’s no Depth of field here, nor was before.22.side.jpg22.jpg22.secondside.jpg
couldn’t upload good quality, so if you want to see a better resolution visit my artstation:
https://www.artstation.com/artwork/ZD0ZG

Nice!

Well, I call this a Final version, there’s a lot to improve, but I already invested a lot of time in this project, and its time to move on.
All the people who dedicated their precious time to provide me feedback and tips- without you I wouldn’t be able to complete this piece! Thank you very much, this isn’t something to take for granted!
Hope you like it!
D
P.S. For high-res you can visit my Artstation page- https://www.artstation.com/artwork/ZD0ZG

lighting.jpg

wow. amazing… is it final??

it is Final_Done :slight_smile:
I won’t touch this model anymore, however If you do have some feedback/suggestions- do tell, it might help me on a next project.

its quite perfect but if you can work on light on scarf and hair… looking little low on these as compare to shoes and glass and hand… may be its due to scarf is mat. sorry if I’m wrong

I’m surprised that quite a few people post here environment/props made in ZBrush, so guess I’ll be among them.
Here’s a personal project based on a concept by a talented Dmitriy Glazyrin which you can see here: https://www.artstation.com/artwork/nD3nr

I already took the proxies from Maya, zremeshed them, From now on I will zigzaging from Maya (to match the reference better) to ZBrush (details).
Any tips/triks on making the ice field in ZBrush?

frozen.0001.jpg
Here is a camera movement I’m planning to render when finished.

I’m working on an Artstation challenge entry, and will be posting here the progress, the concept is Butcher by Carsten Stueben, you should see the whole lineup and his other works- https://www.artstation.com/contests/ancient-civilizations/challenges/14/submissions/13166
Also you can see here my submission- https://www.artstation.com/contests/ancient-civilizations/challenges/17/submissions/16205#discussion-post-19929

Day 3

It’s been a while, so here’s a render of something that’s not so frequent here on the forums- environment.
All the snow was generated and sculpted in zbrush, hopefully will post some wip and reverse engineered images here later.
high res on artstation https://www.artstation.com/artwork/v1ZVKY