This is truly a great model and spot on for a young James Earl Jones. I hahave to agree with the previous poster in that the model is so smooth it looks like it has a lot more than 400,000 polys. Can you do a tutorial on how you did it and how you go about reusing your base head mesh? I just spent like forever trying to get the right loop structure for a head for animation and I’d really like to re-purpose the darn thing, but keep coming up with unusable mush. Can you help?
I thought I already posted to this thread…but I don’t see it. Anywhoo…this is great work! I agree with the previous poster it’s so smooth it looks like a lot more than 400,000 polys. I wonder if you would be willing to do a tutorial on your workflow? I’m almost finished working, have been like forever, on a head with proper edgeloops for animation purposes and I’d like to find a way to repurpose it, but all I tend to come up with is mush when I try to redo my heads. Can you help?
Butch Arrington (Filmmaker/Cinematographer/Writer/Concept Designer/Cg Artist/Animator)
Master’s Candidate NYU: CADA - Center for Advanced Digital Applications
M.S. Digital Imaging Design: 3D animation and Visual Effects Design
e. [email protected]
[email protected]
http://nommothemovie.blogspot.com/
Nice work, could I see the mesh base model in low poly that you create with maya for all your characters?
thanks!
Excellent modeling
I pushed the poly count up to 1.6 million, and added hair detail.
Here is the update.
U’da Man!!!
Great François, i like the hair style…
Excellent execution.
I took the time to rework on my illustration, to push the envelope,. to add some details.
I rendered the pictures at 4K, with separate layers as usual (color + specular), and composited them in photoshop.
small_orange_diamond
small_orange_diamond
Funny that it is imperfection which makes him completely perfect!
ZBrush, the perferct imperfector.
Lemo
Se parece un montón.
That’s some amazing detail. What did the polycount get up to to allot that level of detail? …and what methods did you use?
I pushed my model up to 1,6 million polys, but most of the detail comes from an important work in 2.5 D mode, after i dropped my model on the canvas.
I used standart tools :
- 2 skin alpha used as stencils, with a single layer brush, to create skin pores,
- the deco brush and the simple brush, with a sharp alpha to draw wrinkles.
The detail work is really pushing the piece to the next level! Can’t wait to see more.
Amazing work Rimasson. I saw your video where you create the deco wrinkle brush but I am having trouble following all your steps. Is there a place where it is available or do you have steps layed out anywhere? Thanks.