ZBrushCentral

James Earl Jones bust

This is truly a great model and spot on for a young James Earl Jones. I hahave to agree with the previous poster in that the model is so smooth it looks like it has a lot more than 400,000 polys. Can you do a tutorial on how you did it and how you go about reusing your base head mesh? I just spent like forever trying to get the right loop structure for a head for animation and I’d really like to re-purpose the darn thing, but keep coming up with unusable mush. Can you help?

I thought I already posted to this thread…but I don’t see it. Anywhoo…this is great work! I agree with the previous poster it’s so smooth it looks like a lot more than 400,000 polys. I wonder if you would be willing to do a tutorial on your workflow? I’m almost finished working, have been like forever, on a head with proper edgeloops for animation purposes and I’d like to find a way to repurpose it, but all I tend to come up with is mush when I try to redo my heads. Can you help?


Butch Arrington (Filmmaker/Cinematographer/Writer/Concept Designer/Cg Artist/Animator)
Master’s Candidate NYU: CADA - Center for Advanced Digital Applications
M.S. Digital Imaging Design: 3D animation and Visual Effects Design

e. [email protected]
[email protected]
http://nommothemovie.blogspot.com/

Nice work, could I see the mesh base model in low poly that you create with maya for all your characters?

thanks!

Excellent modeling

I pushed the poly count up to 1.6 million, and added hair detail.
Here is the update.

![james1.jpg|903x1024](upload://4tAIXEJl1SsH74hdrPECoMrcFwu.jpeg)

U’da Man!!! :smiley:

:slight_smile: :+1: :+1: :+1: :+1: :+1:

Great François, i like the hair style…

Emmanuel (°_°)

Excellent execution.

I took the time to rework on my illustration, to push the envelope,. to add some details.
I rendered the pictures at 4K, with separate layers as usual (color + specular), and composited them in photoshop.

![james.jpg|753x1024](upload://o5efsTQGEr2bGKge8dcurVBWYOg.jpeg)![james2.jpg|690x812](upload://oMFUiAqzs0CCzXjKRt0j77dcHa2.jpeg)![james3.jpg|708x740](upload://ojWpNOtiPRztvmsUDusB7nB6oPp.jpeg)

:+1:small_orange_diamond:+1:small_orange_diamond:+1:
Funny that it is imperfection which makes him completely perfect!
ZBrush, the perferct imperfector.
Lemo

Se parece un montón. :+1:

That’s some amazing detail. What did the polycount get up to to allot that level of detail? …and what methods did you use?

I pushed my model up to 1,6 million polys, but most of the detail comes from an important work in 2.5 D mode, after i dropped my model on the canvas.
I used standart tools :

  • 2 skin alpha used as stencils, with a single layer brush, to create skin pores,
  • the deco brush and the simple brush, with a sharp alpha to draw wrinkles.

The detail work is really pushing the piece to the next level! Can’t wait to see more.

Amazing work Rimasson. I saw your video where you create the deco wrinkle brush but I am having trouble following all your steps. Is there a place where it is available or do you have steps layed out anywhere? Thanks.