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Interu2x Sketchbook

Insanely cool for how simple it is!!

looks great!

Thank u my friend

Now Im Making a US Millitar soldier I started with the head and body

update

[attach=267027]rman1_2.jpg[/attach]

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Your work is still very rough and you have a lot to learn, but already this is a great improvement from your first post. You have a great attitude towards taking critique and learning and as long as you keep that you will go far.

Now, what you need to do is to study your foundations. Anatomy, proportion, form, plane change. All that basic stuff that every good sculptor and 3D artist need to know. Yeah it’s pretty boring compared to doing a full character and creatures and monsters and stuff, but it is so important that you unfortunately just can’t skip it.

rman2.jpg

for low poly

$45 for that :open_mouth:

not matter to u Im going to gold

Man, you have a LOT of work to do. It looks like all of your characters are melting, with a jpeg picture pasted on their faces. I don’t mean to be rude or harsh, but it’s not great practice trying to sell something you’re still very much so learning how to do (especially at $45). The sillhoutte overall looks okay, but his feet are gigantic, his pecs are extremely long, and his ears are giant cartoon holes on the sides of his face.

That being said, it’s good that you’re confident and doing a lot of work, but with a bad money grubbing attitude, you will very quickly lose passion for the art when you realize people are not going to be buying that. So for your sake, I’d recommend looking at some reference, learning from all of the fantastic world class artists here at ZBC, and just ENJOY using the program and creating art. Maybe then you’ll see an increase in quality of work when you’re not doing it just to make a quick buck.

Are u building these from Zspheres? just curious to see what your basemesh/wireframes look like. BTW I think that you show a lot of potential for not having very much formal training but like Fingus and Polaroid29 have already said, you’ve really got to take a look at how the people on top of this industry got there. Especially if you want to make MONEY. so a strong foundation in Anatomy and basic form are INVALUABLE. :smiley: And I think the more you sculpt the more fun you will have challenging yourself to do something new each time.

that being said. Keep going bro. I think you will see your dreams come true. :slight_smile:

Thanks friend for your opinion In fact I got just 4 months using ZB I made base mesh on 3ds max and sclupt In ZB the way Is just want low poly models for now, and I not doing for money I got a Job, This Is my hobby and just learning ZB I was on idea ZBcentral was for learning not only professional stuff so I will to up my skills and then return to post there anyway thanks for the opinions that help to make better works with time

With that melting glass look I suspect you go to high on subdivitions to fast or try to shape the big shapes at higher subdivitions. Always get down the basic shape and form at low subdivitions. I would also suggest you dont texture your head to make it look real, sculpt it to look real, then add texture to colorize it.

And use reference images, reference is the most helpful ting, tho it is hard to transfer what you see to what you sculpt in the start, it’ll get easier with time.

Thanks Victor and It’s true first will make the basic shape and later apply the texture on my next try

My first US soldier finished

solda1.jpg

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YET AGAIN you have failed to do research and use reference

The image below shows what the US army uniform looks like

nevery fight on the jungle?

I understand learning a new program can be challenging. You really need to be a student of reality. Never create anything out of your mind…unless you’ve been doing this sort of thing for 30 years. Reference is KEY!!!. Second, you want to create stuff as its created in reality. If im going to make an M16 for example I don’t just fudge one big object in the vague shape of a rifle. I construct each piece, barrel, hand guards, sight, bolt, lower receiver, you get the idea. I would completely forget texture until you get this down.

fixing.jpg

im not really one to talk much cause i’m still very much learning myself, but im in the same situation as you man. I play with zbrush as a hobby and i love using the program, but i have to agree with everyone saying that selling items at this early a level of work is very much the wrong idea man.

i went through the same phase as you. roughly modeling things as quick as possible just to make things i thought look cool, but then when you compare it to anything made by anyone who takes a bit of time with their design and it should make you cringe at your own work… make you eager to do better, not just to do more. Going in it to sell the models you roughly make will make you just keep roughly making them and not focus on improving your work.

i stopped posting here for maybe 8 months or so, not because i wasnt using zbrush or didnt want critquing, but so i could take my time and learn the ins and outs of the things causing me problems. now i can render things extremely well, present my ideas in a well thought out manner, and i understand tthe workflow of laying out my model so that my details look clean on all subdiv levels and not just like i made a melted plastic likeness. now i don’t post something unless i am happy with the effort i put into it and feel its worthy of asking others opinions on.

if your not willing to learn anatomy then you should focus on creating simpler objectscreatures for now. i will fully admit to having issues with complex human anatomy in my models so i stick with heads and other creature work as well as experimenting with box modeling… but im still learning anatomy every time i try making a well defined model that needs to look realistic. learn how to make hard edges that arent just a layer brush on a random model. learn how to retopo… its not as hard as it seems and once you learn how to do it and can understand how to use that in conjunction with masking to make truely eye popping hard edges, then you start coming close to being able to legitimately charge for your efforts.

honestly… i know you dont want to hear this… but the level of your work… chargin for it is a scam. i could take any human base mesh model made by any of the fine members of this community… export a unified base mesh of it… and rough it up to make it look as good as any of the base body meshes you’ve posted here …and i could do it in minutes… if you’re going to insist that your work is good enough to consider selling it at this point then you shouldnt be posting any messages on a forum like this. it’s kinda insulting to people who work their asses off to make it in this industry when you say something like that is worthy to sell to others. if you want to learn from the people here learn… if you want critiques be prepared for critiscm … if you want to sell something poorly made i suggest hanging out in the second life forums.

edit… just to make a point … this is literally 5 minutes of work using a 3k poly version of superaverageman… i didnt try to make any texture folds or edges yadda yadda which i respect that you’ve tried to do… but 5 minutes of work and my shirt / pants textures are still laid out better just from the brief planning i did in the 5 minutes i took… is this something sale worthy?

[attach=267717]5minutes.jpg[/attach]

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I really don’t get why you guys are getting all bent out of shape about him selling his models.

Do you actually think people buy the organic stuff he does or did they buy his buildings / ipad / glasses and etc?

Give the criticism that you want to give about his anatomy (which needs a lot of work) but leave him alone about selling it.

He can do whatever he wants with his models that does NOT mean someone will buy it. And even if they do, who cares honestly, its their money they are throwing away.

As for my own criticism , everything you guys said sticks so Ill just echo that.