Well I am not a zbrush basher on the contrary I love the sculpting tools and the premise behind how zbrush is supposed to work. I purchased 3.1 and have been trying to learn how to use it ever since, with moderate success.
However, I am not at all happy with the stability of zbrush on a 32 bit platform PC. I have nothing but crashes and error messages (which I do submit) For example I work on creatures primarily and most of my modeling was done in 3D Studio Max prior to zbrush but when I saw Pixologic advertising 3.1 and watched what this program claimed it was capable of I jumped on the band wagon and began to model primarily with it. But I’ve had nothing but issues with pipe lining back to max etc, with producing textures and other maps in zbrush and how to bake them on low poly models, how to work on high detail models and then generate low poly ones from that, and how to use tools such as decimation master and projection master. I’ve done all the tutorials online most are geared for Zbrush 2.1 and the program has changed so much and added so many new tools which are not self explanatory to use. I guess I’m becoming frustrated.
I am working on creatures right now in Zbrush that I really would like to get high detail on and read somewhere in a tutorial that I should get as much in as I can up to around a million poly then switch to HD sculpting and add a few subdivisions to the model which brings the model to between 25 and 30 million poly’s! My computer wasn’t cheap I spent 5k when I bought it a few years ago its got a 32 bit Win XP Pro OS but I’ve never had the crashes like I do using 3.5 r3 of Zbrush.
I suppose I’m just venting a bit and hope there are some helpful users out there of the latest version that might update some of the tutorials to include the new tools and give precise from front to back directions for for using them in a pipeline specifically in zbrush not max or Maya or what have you, that really works up to Zbrushes capability
I also hope Pixologic gets a stable 32 bit version working in the near future I’m sure most large companies can update to 64 bit or macs or whatever but not all of us can, still would be nice to be able to do what the program claims we are supposed to be able to do with clear steps explaining each tool and function in zbrush in layman terms.