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Indiana Jones Crystal Skulls

Beautiful work!! Thanks a lot for sharing it!! :+1:

Got to tell you the cool factor on this is a total 10. Congrats Patton.:wink:

You guys (Ansomnia, etc) can dis Lucas and Spielberg all you want.

The audiences obviously enjoyed the move as did I. Current box office domestically is $275,000,000 +. Critics have always hated Lucas. Not audiences, obviously.

Most folks in the FX industry wouldn’t have jobs or the software they use, including ZBrush, without the vision and support of George Lucas.

Show some respect.

I thought the skull and the skeleton looked amazing, not cheap.

I’m sorry Patton if my comments on your work wind you up so much. If you think I was being too harsh well my mistake, I’m sorry.

I haven’t post any work in this forum because believe it or not, not only super Hollywood artists use ZBrush and read this forum, some of us are still learning everyday, but I'm happy to hear that you'll be waiting for it.

I’d be really pleased reading comments good or bad ones from anyone -the pizza delivery guy who accidentally visits this forum or the superstar concept artist who regularly does- doesn’t matter. I think the idea of a critique is that all opinions matter not just the ones coming from the big shots.

Especially because I would be smart to see that people is looking at what I do and showing their interest taking their time to post a comment. That's the main idea I believe... well maybe I'm wrong again... but if I would be posting my work in a public forum the normal thing to expect would be to get as much feedback as possible. Good and bad. I know the bad ones will teach me much more that 100 people saying "amazing work". In an ideal situation would be fantastic to get only good comments, but I’m sure you understand all the hype that revolves around the industry you work for. I'm sure a very lucrative business but if you're just evaluating something because of the money it makes... maybe we should go to a financial forum. Any lecture on art criticism, appreciation, or art history will show you that through history all the best artists have bad pieces in their catalogs as well. Hope the day that I start believing that everything I do is amazing and it's an offence not to praise it just because the name I have, the position I hold in a company or because I "work in the industry" never comes. That would mean that I decided myself that I know absolutely everything and that every single little thing I do is perfect. That's when films get like this one get released. So please! If one day I manage to post my work here destroy it with comments!, as long as those are your honest professional opinion not some kind of childish revenge bring them on!!. It would make me even more proud, specially coming from someone who works on a company with such impressive background like yours. It's a CV to be envious of, if you read my post I was not criticising you or the company you work for, I just agreed with Ghib. There are some amazing things in your previous work to be more than praised and I really hope to leave the cinema with a big smile when I watch Avatar. I say it again: if I was too harsh I’m sorry. BTW, the $10 I consider them very well spent!, even though in my personal opinion the movie was bad really bad, I believe the only way to make a valid criticism is to at least take the time to find out about what you're going to critique about. Don't you think?

amsomnia-I don’t think you were harsh at all… not focused? maybe.
critique ā€œmyā€ work, that’s what it was posted for, just don’t assume that I/we had much to do with what gets on the screen, or how money is spent.

I don’t consider myself some great Artist, and I try not to be negetive in posts because I know that it is a long road to get to a place where you feel comfortable with your work.
I just dont get the ā€œcritā€, it was about the skulls looking cheap and the movie sucking. not about how it could be better.
Tell me that my models or render suck, that was the work I did, I had very little to do with the look after that, but my friends worked very hard to get it all done (on a budget) they really took that shot, not me.

If you want to give some advice on how I can improve my work, I will take that advice to heart ,I always do, I think we all want to improve and you can’t get better when you try to create in a vacuum.

Crits Welcome
Patton

Patton, you’re right. As they say I’m trying to blame the construction workers for the architect work.

I guess I just didn’t thought of it that way. Certainly I admire the effort put into something like this and if that was the look you and your team were set to do well done. The modelling and renders as you can already see are on the top row, so no extra word on that.

What I wanted to say was more on the lines of the final look of the object on screen -mostly when the actors are handling it-, it really appears to be like tinfoil covered in perspex.

With so many options now for detailing in applications like ZB I think it would have been nicer to see a skull design along those lines. Especially considering the role the skull plays on the story (mind control, alien revival and so forth).

Anyway, thanks for taking the time to answer and of course always for posting the work you do for us ā€œthe commonā€ ZBrush users.

Patton, sorry my comment wasn’t meant to be the partypooper it was, but it’s refreshing to see the Wooting and backslapping come to an end and critical thought take over for once on these forums.

In my own weird roundabout way I was actually complementing your zbrush models and renders. ā€˜and certainly didn’t do your zbrush work any justice.’
I happen to like the zbrush work but I really don’t think the finished ā€˜onscreen’ result helped describe the form and detailing you put into this piece. I’m glad amsomnia backed me up on this one as I felt like I was the only one.

I merely used this as an excuse to voice my disappointment with an eagerly anticipated film…

I don’t think you can really equate sales with great work, (Britney Spears is hardly the most talented singer in the world) so that arguement somewhat falls flat. I’m completely speculating here but I presume the majority of sales were by people who loved the original films and were hungry for a sequel.

Anyway, it is somewhat unfair of me to have used this as a platform to bash the film itself so I apologise.

p.s. I’d rather not get into a cock fight and I choose to decline your challenge to post a more awesome skull render :stuck_out_tongue:

amsomnia- Thanks for the comments, I tried to do some crystal looks in zbrush , but was unable to do a clear material that looked good , I simply don’t know enough about the mat cap options, so I used a glass mat ( that someone else made ) in mental ray, and did some post work in PS3.

Working with clear materials in tha real world is even more complicated, remember that when you make a hero piece for a movie, you must make multiples of that prop that are identical, I agree that the stones in Indiana 2 are more real looking. Those were, I believe, polyester resin with cracks that are a result of heat during the curing process, thus a very unique result and almost impossible to repeat.
So I guess what I’m saying is that we tried to get the best results we could in the time we had. with mor time they might have been better.

Remember, we are all artists here, that makes us all ā€œcommonā€ to each other, so we must stand behind each other, and make art that we can all be proud of!!!
PATTON

Well put Patton. Your work is top rate. Besides being talented, how did you get to work in Stan Winston studios? That man is a genius isn’t he. Your spurring me on to want to improve and create work of that quality

SinisterUrge, It was a strange twist of fate that brought me to Stan Winston Studios. I quit my job and Jim Cameron wanted some 3D designs for Avatar, I sent a resume, they responded,I had 17 year expreriance in make-up effects, Blah blah…
Stan recognizes what it takes to do this job, not all talent and ambition, but a little ability and B.S. in equal parts. ( I’m full of B.S,!)
He says if you don’t know how to do it but you really believe that you can, that’s what will get people behind you and you will be able to get it done!
I have seen it happen!
Now that really is starting to sound like Tony Robbins…yuck…sorry…

PATTON

Despite all his irritations, I’m a fan of Tony Robbins. Actually more to the point what he teaches. Its not B.S. when you deliver in the end, its called having belief in your ability really. I better stop writing now myself before I start sounding like another TB

Amazing…how did they do the prototypes? is it hand made???whats the stuff used as crystals??? glass???Fiber???

inspiring work:+1:

He used a rapid prototyper aka 3d printer

After I saw this thread and commented on awe inspiring work, I had to run out the next day and see the movie…fantastic job! Despite some of the other ctrits, its gotta be awesome to see your digital sculpt on the big screen!!

Im sure the 3d print was done on one of the highest quality printers…do you have any idea of the cost of the print? It looks huge.

Totally badass work, Im jealous as hell! haha.

Bloody hell Man!
Every time I turn around you got some amazing new thing up.
So that’s what you guys were up to when I visited huh ^___-
This looks great man!
BTW, flying up for Siggraph we should get together.
Cheers
Cesar Dacol Jr.
Aka, The Voodoo Monkey

voodoomonkey- You mean to tell me there is a world outside my little cave! THE HELL YOU SAY!
Yeah, let me know when, I think I can see some light through a crack in the wall.

AA-ron- I believe it was printed on a Viper 2, there were three prints of the skull one was almost 17 inches long one was 12 inches and one was 24 incnes, a quick way to judge the cost of a print is about $100 an inch give or take depending on thickness.
You don’t even want to get into the cost on a 9 foot skeleton…

ananknair- The final skulls were a combination of materials , urathane and plastic,
but the printed piece was a urathane native to the printer.

Hahaha I figured it was an expensive print, but I didnt know it was that much. But when youre in the big time movie business, Im sure that was easy to afford. Too cool. I wish someone would pay for my models to be printed haha.

Patton - Your work looks amazing, I really like the detail you’ve got on the skull. The ribcage has a creative design but it doesn’t have as much detail as the skull; to me, it looks a little out of place.
Other than that nice work, keep it up

AMAZING WORK!
FANTƁSTICO TRABALHO, COMO SEMPRE! :eek:

There is a time in every man’s life where he has to say, $Ā¢h|tz Ę’ā˜¼k§ . Catastrophic :+1: :+1: 's ↑ man , toes and all…

Great stuff.

Thanks for sharing.

Cypher
www.CypherMesh.com