ZBrushCentral

Human Male Bones WIP

Hey Womball,

Thanks for the crit I needed it. I can see now what you are talking about on the lower eye lid and you are completely right. I didn't even realise that it was sloping in at an angle like that. I just completely missed it thanks a bunch man. The hands I just have not had the time to really do yet. They kind of look like toad hands at the moment meaning they are way way too fat. I pretty much sculpt out the bones and then sculpt up the rest of the tissue which is pretty much how I did the feet and they just need a bit more tweaking too. Oh he is suppose to have skin but almost no fat at all. I added some fat in the chest and a few other places but I want it to be pretty close to a muscle bone study that I can just smooth out for whatever the requirements are for some male character. He is going to be my base male characters that I create other male characters from. So I am trying to get everything as close as I can but I don't want to add on the fat that a normal person normally has. That is something I plan on doing on a per character basis. I keep bouncing back and forth on the arms too skinny too thick I can't seem to make up my mind. I mean I look at them sometimes and think they are too big and then I see picture of Arnold and Vin Diesal and I start thinking they are too think because those guys arms are just massive. I will trying thinning them out again. The arm length is correct though I just went back and double checked. They are the length you are suggesting they should be. I really look forward to seeing your post because there are very few and far between muscle bone studies. I would find someone else's work to be very useful as a reference against my own. I would end up correcting some more stuff from it. The arm length was measure from the tips of the fingers along the underside of the arm in a straight line until it reached the armpit. Then I rotated that line down along his side starting from the arm pit to check its length.

Arm Length:
[MaleCharacterFront_05_ArmLength.jpg]

Cheers,
Nate Nesler

Btw I’m a Nate too! My thread is up as well. If you want larger arms I would make the chest larger to hold them! Arnold has a pretty broad chest. And watch those feet, people tend to forget them. They are similar to the hand, very wedge like shape and pretty narrow.Also the bones dramatically affect the shape a lot, so I think you could push the the bones in the toes more.

Hey Guys N Gals,

Hand reworked well one of them is done, and I am finishing the other hand. Hopefully I can put the final touches on the rest of the model like the lower eyelid and the veins. [![MaleCharacterHandTop_01.jpg|1139x730](upload://lGLri2lEorMKu5A8R29WtWv1FoH.jpeg)]![MaleCharacterHandBottom_01.jpg|1113x806](upload://yMJAEaaZsI2cLuR92rJTds5q1kh.jpeg)

Cheers,
Nate Nesler

Very nice progress! Just define the features a bit more and you should have a strong hand, I think. This is probably the easiest object.

Hello Guys N Gals,

I have finished sculpting in the gross anatomy and now I am sculpting in the Veins. Womball/Nate I am not trying to do the same thing you are instead I am trying to do something of an in between straight muscle and bones and full person with skin and fat. I am planning on using this in between character to define a realistic looking human males of different fat densities. The fingers are out splayed out and so in that position the knuckles don't show much at all because the bones are in complete alignment between the carpals and phalaxes. I also did not define the pulled skin on the fingers because that is something I would do for a realistic person and not for the in between character like him. On another note I think should should check the length of your characters feet in that I believe them to be too long. Also you should check the stomach muscles again in your sculpt because they are not shaped in that manner. Each one has its own shape going down the stomach. Some pictures simplify this and they are wrong. Also the muscles come in from the sides and form into the stomach. You should also have a look at your lower jaw bone aka manible and how it hinges into the skull which you did but then you pulled the jaw bone out which it does not. The jaw bone drops straight down. The muscles pulling and hinging with the jaw cause the buldge on the sides of the head so you should go and have a look back at that. The best thing I can think of for a reference of the head is already in the gallery. I think studying it would really help your sculpt as it is very accurate. Keep up the good work. I took your comments on the lower eye lid and fixed it already thank you very much for that crit I totally missed that when I was sculpting him. After you said it I saw it immediately. :) ;) I just have not posted all of the updates that I have done to the character.

[MaleCharacterHandTop_02.jpg]MaleCharacterHandBottom_02.jpg

Cheers,
Nate Nesler

Good work! I will check out those areas tonight. I printed those references earlier, but I didn’t pay attention to that area as much. I will see what I can do with the jaw. The abs should be more irregular? There is a space between the abdominal rectus and abdominal oblique. Maybe it should be even smaller gap?

Hey Womball,

Yeah thats the case and your placement of the muslces for the stomach is too high also. Here is a good reference for it.

Anatomy For The Artist

Here are some other great book references:
Atlas of the Human Anatomy For The Artist
An Atlas of Human Anatomy For Artists

Hogarth Books: Not totally accurate but they help define shape and form that you lose just looking at anatomy images.
Dynamic Hands
Dynamic Anatomy
Drawing The Human Head
Dynamic Figure Drawing
Dynamic Wrinkles

Some of these are drawing books but it does not really matter they describe proportions and what not. The only real big difference is that the drawing has to deal with foreshortening and we do not when we are sculpting. I have all of these books, and I used all of them to do my sculpt. I also used the primal pictures CDs and I had a look at the freedom of teach model. All very useful stuff. I hope this helps.

Cheers,
Nate Nesler

Hey Guys N Gals,

I need your help and advice. I am still not totally happy with the back and shoulders on my character. I did a character sculpt of the back of a character about a year ago, and I just ran across it and I was thinking I liked it maybe more than what I currently have on my character. In this sculpt I showed the muscles below the lats etc but I am more interested in the shoulders. The shape for the major forms of the shoulder is not rounded out from the Scapula like it should be but I was more looking at the way the muscles flowed and how they connected togther. Tell me what you guys think. :slight_smile: :wink:

[attach=38202]MaleMusclesSculpt_01.jpg[/attach]

Cheers,
Nate Nesler

Attachments

MaleMusclesSculpt_01.jpg