ZBrushCentral

Heres a few basic ZB3 tutorials...

COLOR TO TEXTURE - POLYPAINTING
http://www.youtube.com/watch?v=TE7zMz-onIk

^ NEW Tutorial on grabbing texture from polypainting to a texture using color to texture!!

http://www.youtube.com/watch?v=iGhyZzHcaw8

^ Quick timelapse video of polypainting a face, about half an hour, just for fun…

Thank you, I watch another tutorial on how to keep your uvs and save your texture, but the problem that I’m having is when i save the texture in Zbrush and export to another software it loses the resolution and likes choppy with boxes all over the texture template, and it looks like a montage. How can i fix this and make the texture looks smooth?
The texture is often output upside down, so it probably needs flipping vertically!!

or it could be that you grabbed color to texture at a low subdivision level, you need to polypaint using a highly divided model and also grab from the highest subdivision to a large texture for the most detail…but its probably the texture flip thing :wink:

My oh my,

thankyou so much for all of your efforts in creating your tutorials.Ive been watching some for around an hour and have learnt more than I could of imagined in such a short time.You cut the bull and show all which is a great help.I cant wait to finish this thankyou and get z3 started up!I gained from your photoshop tutorials also ,cant thankyou enough for everything youve done so far.
Hat off,pints sent,
cal
:+1: :+1: :+1: :+1: :+1:

Thank you, for the video, but i still doesn’t work right i understand that when you go to texture and then click flip V and then export it but it but it not that, it the texture because when i paint the texture on the model it looks great but when i export it to another software and load it, the texture has lines on it and blurry, you know when you move your model in zbrush thats the level of detail it sends out. If you want me to i can send you a picture of what it looks like in Zbrush and another software.

but thanks for your help

Thanks psionic for your tute on the polypainting, it was great help to me :+1: :+1: :+1:

cheers
Tony

EDIT: also dont forget once you grab your polypainting to a texture and work on it using projection master, cloning etc you can always transfer it “back” to the polypainting underneath using Txtr>Color!!

Thanks for the comments guys, much appreciated and more tuts on the way soon :wink:

Therapy: Feel free to email a pic if you like, it sounds like the mipmapping of the textures the viewport in your app is blurring the texture and that in turn tends to show up the edges because AUV’s are so close together, though it should render OK (does it??) you can try changing the size of your viewport display texture as its usually set quite low for speed purposes…what App are you using??

ZPROJECT - MESH PROJECTION

http://www.youtube.com/watch?v=s8sIfCj00wE
http://www.veoh.com/channels/Psionic3D

Another quicky for using the projection projection brush to project the form of one mesh onto another, Hope you find it useful :wink:

ZBRUSH 3 - SEEMLESS TEXTURES

http://www.veoh.com/channels/Psionic3D
http://www.youtube.com/watch?v=Tkh6m9LEgbI

Another basics tutorial showing how to make seemless textures in Zbrush 3 and with the all important “make sure you do a BEST RENDER before you grabdoc and export” tip…otherwise you get a line down the edges in the exported image ;)

Those are excellent tutorials! Many thanks … very clearly explained. :+1:

thx for these tuts Psionic :+1: :+1: