ZBrushCentral

HELP! with displ.-and nomal-map

Also, the small wierdeness in the ears (still remained, though less now) can be simply edited out in photoshop. Just use the smudge tool to cover up the inconsistencies with a blurred-down tone of the surroundings…

I’m sorry but i don’t have much time at the moment. I hope i can post new results in a few days.
Thanks a lot for your help, i really appreciated it!

I’m back :smiley:
Ok, after a long break i continued my work in the new year 2008.
After testing a few things in the last weeks, i decided to completely retopo my mesh and with the new topology my uv-problem was gone. :slight_smile: (but i always still don’t know what the reason for my strange normal-maps was…)
Now i was able to create my normal-map with ZMapper and my displacement-map with multi-displacement-3.
result:
uv-normal.jpg
Thanks again Megamorph for your help! I learned a lot!
I will show future results now in this thread:
http://www.zbrushcentral.com/zbc/showthread.php?t=50770