If you do not have another external modeler, then go and check out the free Wings3D. For me, and that is my personal opinion, the subd modeling in Zbrush forces you into a ZBrush unique workflow which becomes at times an effort just because of the efforts sake. What I want to say with that is that sometimes a few complex operations in ZBrush are easily replaced by a simple ‘gesture’ in other more polygon oriented applications. You will also experience that if you work the polygon modeling hard, that you will encounter a lot of ‘effects’ which signal clearly that ZBrush’s core is now getting quite confused… Then, you have to think about the theoretical internal representation of data and why ZBrush is now faulting while edgelooping, why all of a sudden polygons are being unmasked while they should not be unmasked and so on. That… is the moment where I bail out, accept the Zbrush limitations and come back with a mesh I modified in XSI,Modo,Silo,Wings3d.
BUT, what you do in ZBrush, is echoed in the other apps. The workflow is the same, only the tools you use are different and there are a few more options what edge,vertex and polygon manipulation relates.
Good luck and a great weekend
Lemo





