ZBrushCentral

Guild Wars 2 work

These figures are great and inventive in memorable ways and they work so well together as a set. Love the final renders. The colors and shading have just the right amount of details.
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

BUSNISMANPATRIOT - thanks man
Yeenke - thanks dude
BoBo_the_seal - thanks man, love the work you did on darksiders. you’re a real beast sir
Eiad - thanks
blueferret - appreciate the kind words
SolidSnakexxx - thanks dude, glad you like them
sculptor.zb - thanks man
MattSkinny - thanks man, rigs were simple so we had to put more expression and attitude in the face and body.
Eonsuu - thanks man. glad to hear youre liking the game. i havent talked to anyone whos played it yet. good to hear its well received.
massgard - thank you, animal anatomy is rough. i still dont feel comfortable with it. reference is key for sure. glad you like it though!
aliengraphic - appreciate the comments
Morgaine - thanks! good to hear youre playing the game and liking it.
pOiNtPuShEr - thanks Danny, hope all is well you dude! we should meet up sometime soon. its been too long my friend. i miss your face haha
WilbertPierce - thanks man. generally we had 5-10 workdays to complete. i only worked on one at a time. workflow consisted of basemesh, sculpting, retopo, uvs, bake maps, texture, and then paint skin weights. pretty standard practice for any game studio.
Medicinehorse7 - more of a team decision i would say. the art director always said a good modeler can make a concept but a great one can make a concept better. so, some of these i took some artistic liberties that i felt made them stronger designs. whereas, others i just made what was in the concept. it really depended on feedback from the team and lore behind each character.
SammehSAMURAI - haha thanks dude! kill away!
makan ansari - thanks
digi-mech - to each their own, thanks for checking it out.
ArtBot - thanks dude, glad you like 'em!

great Stuff James!always a pleasure to see your new Stuffs!:smiley:

Amazing characters!Beautiful work:D

Great jobs, i’m still in the learning process but i want achieve that level of amazing sculpts.

I love that there is very little drop in quality between the high-rez versions you’ve shown and the in game versions I see just about every night now.

Having come from other MMOs, GW2 is such a fun experience and a lot of that is owed to your great work.

Great work Jim! You made our game AWESOME! Can’t wait to see what you’re working on now.

Great work,

See basic skills are solid, the final effect rendering engine?

here’s an art update on the GW2 stuff I’ve done over the past few years. Hope you like it!

Giant.jpgdual_02.jpg

Insect02.jpgJIM_centaur.jpgJIM_crocadillo.jpgJIM_Demon.jpgJIM_dragonHatchling.jpg

Attachments

Giant.jpg

JIM_crocadillo.jpg

JIM_dragonHatchling.jpg

JIM_Trex02.jpgJIM_flowerMan.jpgJIM_PlantBoss.jpgJIM_gorilla.jpgJIM_Pterasaur.jpgJIM_PlantBomb.jpgJIM_longArm.jpgJIM_Catooster.jpg

Attachments

JIM_Trex02.jpg

JIM_flowerMan.jpg

JIM_PlantBoss.jpg

Really solid work!

bristleback.jpgcinematicTroll.jpgDSCommander.jpgJIM_Floater01.jpgJIM_Floater02.jpgmordremcourt01.jpgpillar.jpgplantBoss.jpg

vinetooth.jpgWreckingball.jpg

<iframe src="https://player.vimeo.com/video/153294909" width="500" height="281" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen <p><a href="https://vimeo.com/153294909">Mordremoth_2015-07-24</a> from <a href="https://vimeo.com/user949809">james Van Den Bogart</a> on <a href="https://vimeo.com">Vimeo</a>.</p>

Damn! Super cool monsters! Awesome work.

*Saved to inspiration folder *

Amazing stuff Jim!

Jesse

Awesome designs!!!

Beautiful work!

Jaw dropping characters!! :+1:small_orange_diamond:+1: