realy Nice desegns…awsome works !!!
Cool. Hope it helped. Let me know if you want to see any of the flattened textures too and I can upload them.
I think you’re talking about my comments on the Punisher’s hair. Just to clarify, it is not actually in-game. What I meant is that it could be used in a game engine easily.
Many game engines have limitations when it comes to displaying hair. For example, you can’t run Max’s Hair & Fur modifier in real-time for a game yet. The game engines (and consoles/PCs for that matter) can’t make those calculations fast enough.
Some game engines can use alpha and you can get decent hair effects with enough “sheets” of polygons for the hair. But many engines don’t even have alpha capabilities, so the only option is to model the hair out in clumps of polygons which looks very CG.
So, my comment boils down to the Punisher hair doesn’t need any special work. All it is, is a diffuse, bump, spec, and normal map making it no different than any other part on his body.
Heh, “when it’s done”! Sorry I can’t tell you any more than the info that’s been publically released. Some of the most info has been featured on shacknews if you want to dig for more.