ZBrushCentral

GOZ without textures

Is there anyway of getting Goz to export to Maya without it exporting the textures and assigning a blinn material every time?

I just want the mesh, but every time I export a model to Maya using goz I get a .tif and a blinn material assigned. Now I’ve started creating displacement maps it’s even worse because it exports the model with lots of displacement garbage too.

Thanks in advance

you just have to remove the texture in the texture sub menu in the tool menu.