re - MaxLenneper
i restart the work from low poly from zbrush i have the history and waveframe , the texture base on photo and paint by far , just wip!
re - MaxLenneper
i restart the work from low poly from zbrush i have the history and waveframe , the texture base on photo and paint by far , just wip!
MUCH BETTER!! The shoulders look way more relaxed and it’s coming along nicely!
hi everyone
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ZhiHeng- this could in the end really evolve into a wonderful image, but please don’t repeat the mistakes from the first project here and overload it again with way too much chromatic aberration and overly crisp and noise sharpness.
you’ve chosen a sensitive character and pose with a lot of potential subtlety that can make it a really fascinating image of a woman bearing some kind of secret in that moment you capture. your final render needs to gently support and not fight and overrule the subject.
I hope you don’t mind and don’t take this personal, I just really would hate to see her drown in a shrill harsh render in the final.
be gentle to her
Looking good. I’m not a big fan of chromatic abberation though, and it is definately overkill here. The darker hair looked more appealing, but that’s just my preference. Do you think we could see some different views, like side, back and 45*?
zber2 is right. the darker hair suited the model more. the blonde you have there looks brassy. if you are going to make her blonde, make the eyebrows a taupe color and get rid of the yellow/orange hue in the hair. I liked the darker hair though.
I liked her way better as a brunette. I kinda liked the original hairdo better as well. Maybe that’s just me though
It kinda looks as though the reflections on the eyes are just painted on the texture. They just don’t look glossy at all.
Well you have successfully ruined a fine character rendering by throwing in way too much chromatic abberation, it makes it almost impossible to see that it actually is a woman. Ditch it and redo please.
:td:
/ Magnus
update today, wip
just wip , not finish ,comment are wellcome!
i cant help it, but imho the chrom abberation and the strong sharpening is ruining your otherwise good work.
if you wanna make your image a bit sharper (a bit. overdoing it would just making it look worse) try to use a tight high pass filter (http://www.evermotion.org/tutorials/show/7964/post-production-techniques-tutorial)
as for the chrom abberation - dont use it at all, or just make it very subtle. instead of global chr. abb … make it local, select only the brightest areas of your image and abberate them (again, this effect should be very subtle to work)
the purpouse of post processing is to higher the quality of the final image.
wish you luck, and im looking forward for a next update
it looks like the texture for her collar bone and neck area is messed up a bit. i looked back through the other posts and its in most of them that i cant see that area. it almost looks like the pit of her neck and collar bone are in the texture but they slid up about 4 inches on the mesh.
[attach=234701]critique.jpg[/attach]
Looking awesome! I think the highlights in the dress (or the dress overall) could be more yellow/orange (or warmer) instead of white so it sits better in that environment.
EDIT:
Nice find Robert, I shouldn’t be critiquing things until I get my first sips of coffee for the day.