WOW!
Mind. Blown!
Thanks for sharing. This will help out a lot!
~MAH~
WOW!
Mind. Blown!
Thanks for sharing. This will help out a lot!
~MAH~
Fantastic work, from tip to toe
it´s not very often, that I see such a consistent work, where the level of texturing, modeling, is 100%.
thanks for the workflow infos!
Huge Congrats Mohamad! well deserved for this truly high-end inspiring work.
awesome work, the face in the most hig subdivid how many polings have?
Super inspiring works~ congrats on top row
Your work is awesome! I love it!
Beautiful renders
How many days the project took practically? Render times?
A new sherif rules in zbcTownâŚ
Haha great job man.
Love your work
great
awesome manâŚ
hey, how did you do the hair ?
Thanks a lot for the the comments everyone
@capu : The hair is made with 3Ds Maxâs Hair and Fur
@sergiogm : for those cinematic renders Iâm using Displacement maps that I generated from Zbrush and using it on a Hi-Res copy of the character, the head on that copy is about 13k polys
Absolutely magnificent.
That is some very inspirational workâŚwell done.
Very good! Love details Congratulations!
very cool character
you always inspire me
You are the best
Keep it up
Thanks a lot mates
Fantastic work mate! The workflow and alphas are very appreciated! Thanks a lot for sharing!
Incredible
hiya,
firstly id like to say really nice work and congrats on the TOP ROW. My only criticism would be that the facial pores are just slightly too visible. It kind of makes it look like she has a skin condition. that being said its not ridiculously obvious, just something i noticed straight away, which made me instantly see through the realism of everything else, which is brilliant btw