Thanks Canned. The directional brush works really well with that too.
Really nice samples. A++++
AMAZING skill man !!!
I would love to know how long it takes you to model and texture (presuming you do both) one of those main characters, start to finish?
What’s the actual tri count on them in game?
And what’s the ZBrush polycount on a tool like that of Michael’s torso.
in any case thanks for the look behind the scenes…
Nice job!!! You sir…are the man
badawss works;)
In reply to Mark Soon from TB:
We get seams in Unreal 3 all the time. At the moment we dont know of any other method other than hiding them in less obvious areas as Sebcesoir suggested.
A video tutorial or zTut would really go a long way for fellow game developers, Sebcesoir. Particuarily with your modelling.
Thanks.
Paul W.
Prophecy Games,
Sydney
well i am working on Unreal 3 but what ever the engine is, if i find any seams that need fixing i manually paint on the normal map through zapplink to fix it.
hey Sebcesoir, there ar so many details on these model i am wondering what PC config you have, like processor, ram, video card etc.
anyways, i was thinking if its actually worth modeling all the smaller details in zbrush or can they be painted in photoshop much faster and more accurately…
if you do it in photoshop you could obviously do every set of detail in seperate layer. for example the stitches could be in one layer, and the fabric seams could be in another layer and you could adjust the height intensity of the details independently.
however, for the cloth folds, painting the height map in photoshop wont be as accurate as sculpting in zbrush.
hey
the arch stuff is awsome…just in time.
… Just to tell you we love your work and researchs.
Sorry, if I speak about Nurenda here, I know, it is not the place, but whereas the picture is far, I s’m still keeping it in my head.
As A Reference!
(… Et je me suis abîmé les yeux dessus pendant très longtemps parce que ça le mérite vraiment!!! )
Your work gives a lot and helps everyday to do a better work.
Thank you for this and everything!
I wanted to tell you this.
Cheers
Sylvi@
Hello Seb !
Would you like to share with us your settings from the jantim bronze fake ?
I mean the lights, and the materials you used in zbrush.
Would´be really great.
Thx a lot and best greetings,
capu
As everyone else has said- truly great work.
Thank you for sharing. It is inspiring to look at.
i’ve been playing rainbow six for my 360 its pretty tight game did u create terrorist as well
Truly amazing work. I’m trying to model a highly detailed player model for a mod right now. I’m just wondering if you’d be willing to share any tips on how you dealt with multiple objects? Did you keep the jacket, gloves, pants etc and import them to zbrush seperately and detail them? Or did you import them all as one multi mesh object? Or did you import just one contiguous mesh?