Nice work
Trap
Nice work
Trap
thanks for the reply …another coming soon
a test of texture for the last head…colorMap and BumpMap, render Zbrush composed in photoshop ( colorPass, bumpPass, OcclusionPass, sss pass)
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Excellent modelling and excellent texturing!
Another model, the hair, glasses and the sweat were added in photoshop.
another version , of my alien …
another head for a project of team. It’s an Orc of Warcraft…base mesh on maya/silo
Dude, you’re producing those head models really really fast, do you have a generic head or something or you’re doing it all from scratch? If so, you’re awesome
thx ,I have a generique head, but I rebuilds it then to stick to the mesh (with maya/silo),and I turn over on Zbrush then.
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