Hello everyone,
I have a quick question on flattening polygroups on a mesh in zbrush.
Within 3DS Max I can select the polygons I would like to flatten on a mesh and then use the X Y Z normal co-ordinates to flatten them out. Is this possible in Zbrush using polygroups and the zmodeller brush at all? I would simply like to iron the polygroups out in the same way - is this possible?!
Cheers guys!