ZBrushCentral

Eric's Workbook

goast666: Thanks for the comments. I took out the blue, changed the lighting, and angle. He looks a lot bigger now.

I still cant decided what to do for the background if anything. If I do a background I would definitely have it simple so not to distract from venom.

[NewPose3.jpg](javascript:zb_insimg(‘110514’,‘NewPose3.jpg’,1,0))

He’s looking great! It looks like a clay sculpture! I would just use the logo faded out on the edges to black for the background. or even painted on a city alley wall. … just a thought. :+1: :+1: :sunglasses:

Looks very good to me :+1:

Stargo

So I have decided not give him a full back ground scene just a simple scene that shows off the model. Hope you like
3ds max, zbrush, photoshop, vray.

[Venom100808.jpg](javascript:zb_insimg(‘111083’,‘sculpt.jpg’,1,0))

Attachments

sculpt.jpg

Its really turned out great! My only question is how did you get such a high poly object into 3dMax without memory problems? Did you optimize the mesh before you imported it into the scene? Great renders too :smiley:

KPtoons: It is a 20,000 tri mesh with a normal map on it. Thanks