ZBrushCentral

Emiel S Sketchbook

really nice sculpt on the shield & body.maybe needs a little bit work on the feet.;):+1:

Thanks Diablo, glad you like it :smiley:

Update on the gladius (sword) When the gladius is finished I will work on the shield to get a good a feel and look for the gladiator


screenshot001.jpg

This is looking great so far! Keep up the good work! :smiley:

Cheers, David

Thanks David!

Long tome no post, but I finished the great white shark, I can work on this badboy forever, but I want to move on to other projects :slight_smile:

Final_miniature.jpg
SharkSteps_miniature.jpg

Tried to do some hard surface work practice in zbrush, started with the axe and after that I did the warhammer. The high poly sculpt was entirely made within zbrush and no basemeshes used, enjoy!

Nice job. How did you retopologize to create the low poly version? Within Zbrush or using another program, such as topogun or max?

stonewallsdaddyNice job. How did you retopologize to create the low poly version? Within Zbrush or using another program, such as topogun or max?

Thanks! I mostly used the retopology tools in Maya, and for some triangle work in the warhammer head I used Topogun, hope that helps!

Nice work man.keep it up. :wink:

This was a project for my specialisation, which in where I could choose my own subject and I chose to do a self portrait. For me as a Visual Artist a realistic portrait is the ultimate goal that can be achieved so I decided to give it a try. I am happy with the final results even though the hair still does not really convincing, but I learned a lot of new techniques regarding the creation of realistic hair and rendering a realistic scene. The model is shown in the real time render engine Marmoset Toolbag 2.

Thanks for stopping by and I hope you enoy!