ZBrushCentral

dynamesh closing hole suggestion

if you cut an actual hole in a mesh and then dynamesh, the hole gets closed, unlike zremesher where it stays open.

but if you, say for example, mask a spot and then add edgeloops around it, then you can dynamesh all you want and at the end just delete the spot and be left with a hole and nice clean edge.

so if you can delete the geo at the end, why not at the beginning?
once the edgeloop/group is added, dynamesh calculates them separately already.
seems like something that can be added in the future.

EDIT: i take back what i said about being able continue to dynamesh, the holes get closed no matter what.

still wish it can be added.

Just turn on Colorize before you DynaMesh or re-DynaMesh. Either in “Tool > Polypaint” or paintbrush icon in Subtool list. Groups has to be on in DynaMesh settings.

thanks zber, but i did that and it didn’t work.

i take a sphere, mask a spot. hide that area, delete hidden. turn on colorize. dynamesh with group turned on. hole gets closed.

Did you group masked?

yes, i grouped masked. i added edgeloops, grouploops, tried a few things, the hole always closes.

No, not if you are trying to create a hole that way. I thought when you said “cut a hole in the mesh”, that you meant with a subtractive mesh to cut the hole. I don’t think you are going to get a hole with the way you are describing. I might be way off in seeing what you are actually trying to accomplish also. If you use a subtractive mesh to cut the hole then Colorize on will not close the holes.

. I don’t think you are going to get a hole with the way you are describing.

with zremesher you do though. would be nice if that functionality was added to dynamesh.

basically, i’d like to run this process using dynamesh same as i did with zremesher.

Attachments

cutholeremesh.gif

As far as i know Zbrush Dynamesh will close your holes allways as it runs the closing mesh function before the dynamesh.

If you try the ZRemesh process you showed above probably this non thickness mesh will close. May be you can try some work around with your mesh closed and after all delete the holes?

You should be able to just push the eye sockets and mouth back into the head rather than cutting holes. The 2 tools(methods?) are made for different things…

i know i didn’t come off clear enough, but i just wanted to suggest that that functionality be added to dynamesh in the future.