ZBrushCentral

Disturbing little animation (and much discussion of GIFs)

You’re right. Looking at the manual for version 4, it’s a completely different program than 5! They made some huge improvements in friendliness for the new one.

This said… I’m looking at a screenshot of the interface. You’ve got your menu bar. Below that, a row of icons. Below that, two fields (“Image Title” and “How to Remove”). Look just below that.

From left to right, you’ve got the height and width with offset options, you’ve got checkboxes for interlacing and transparency, and on the far-right of that section, you’ve got a box labeled “Delay: (1/100th of a Second)”.

That’s hopefully it. The manual’s pretty vague on this one, but their glossary defines Delay as “the duration that the image layer is displayed before being removed and replaced by another”.

I don’t see how you can select every frame to affect them at once, so you may have to change that value one frame at a time.

The blue guy is probably better for you to study, because of the pauses - you know the delay value should change several times throughout the file, so you can get a sense of relative scale from that.

Hi Ctrl-z
Thx to try help on this animation :slight_smile:
Something seems block !
The new paraameters (delay, refresh entrelacement,etc…
are input but don’t affect your animation in the more speed way !
As a limit ! Curious !
A little box enable/disable somewhere must be on the bad position !
I don’t believe that is my graphic card who don’t admit a speed refresh of entrelacemment !
It’s a vicious headache :smiley:
Don’t lost time to find :slight_smile:
Try just on your version to see if you can double the speed with the same number of images :slight_smile:
Pilou

It seems that I can go more speedy! Delay 2/100 second, refrech frame 50/images second
Your image seems to be 5/100 second, 5 refresh frame/seconde
but for a mysterious reason I can’t down to 2/100 as my little animation !

That’s odd. I must have done something truly funky with the compression - I can’t make that change here either. I still have the source files, so we could make you a faster version, but I think I’d rather wait until this next one’s ready.

…which brings me to a question!

<center> </center>

Here, I colored without texturemaster. Just turn off Zadd and paint RGB directly. This allowed me to produce skin variations without losing radial symmetry. But, of course, I hit a wall in trying to export.

I’m sure it’s possible to copy this color information to a new texture. I just have no idea how you’d go about doing so.

Any thoughts?

Aaron, it’s easy:

Press the TOOL:MODIFIERS:TEXTURE:Col>Txr button.

BTW, you are following the preferred method of texturing with Texture Master: Paint the polygon vertices directly as you did, Press the Col>Txr button, and then proceed with TM texturing. Changing every single pixol from one color to another using TM requires many passes, in my experience. It is faster to start with the correct base by using Fill Object or by painting the vertices as you have done.

Thanks! That’s exactly what I hoped for.

I couldn’t get over how much easier it is to cover the inside of a mouth or eye socket this way. Will definitely be using it as a base to start from in all future texturing.

Very cool. :smiley: