ZBrushCentral

Displacements animated in 3dsmax!

yes you’re right about Mental and micropolygon ,
but that is right to do animation, you can animate your meshs who will remain light, Vray can’t do that.

If the instruction manuals were enough, that would be known and especially… that would make on these forums all as far as we are.

I compare my results with those obtained with Mental ray under Maya and I do not arrive has results similar. my request and those of the others, were that you can develop your demonstration so that one can advance on this subject which is new in the world of the 3d, now, if that disturbs you at this point to share your result and the way taken to arrive there do not speak about it any more. All of us have a life and work.

thx for your answer.

Thanks for the info Sami, I was just hoping you could have done it another way… Yes, it is really clear in the Max docummentation how to displace a mesh with the scanline renderer, but it isn’t exactly the fastest or best way to do it, like you have said yourself… and since things aren’t working that well with other renderers, I just wanted to know if you had found some other way to do it, different (better) than those already known. :stuck_out_tongue: Guess I expected too much.

Fouad: I think that it is the other way around, MR isn’t a micropoly displacement renderer, but VRay is. Vray is also way faster (Same render, same model, MR way takes 5-8 min, VRay 20-30 sec.), maybe because of the microply approach. And as for animation, I didn’t understand what you said… I didn’t experience any problems with animation with Vray. Just as in static renders, VRay displaced meshes are way lighter than those displaced with Mental Ray, both in the Viewports and in render.