Hi,
one method to get any DAZzie textured within ZBrush goes like this:
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inside D|S: make your model ready (pose, body changes, add texture).
– with this done, take notice of the path to the texture, you’ll need to remember this only ONE time in ZBrush.
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GoZ to ZBrush
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inside ZBrush:
– draw the model on screen, go into edit mode
– as before >> “polygroups with UV”
– load up the textures into the texture pallette. All of them (head, torso, limbs). Use only the diffuse ones.
– with the model selected go to SubTools and then “split >> groups split”. You 'll get the mesh broken up into all of these UV islands. Looks bad, but it is perfect.
– before you go to texture the crap, you might want to delete the lashes and the not that useful parts of the eyes.
Now that you have these parts as subtools, you can easily look for them within the SubTool hierarchy and delete the stuff.
>>>>> make sure that you will have only two spheres remaining for the eyes, all other SubTools for the eyes should be deleted!!!
– in your texture pallet there now are five texture sheets. Select the top most mesh inside the SubTool list (most likely the torso), select the suiting texture in the texture pallet, activate “MRGB” and then “Polypaint from Texture”.
– for the rest of the textures just use the arrow buttons on your keyboard to go from one subtool to the next, activate the corresponding texture, polypaint from texture >>>> it will be done in just a few minutes.
This is but one way to get the job done. After texturing you can jump to KS, group/delete any SubTools - whatever.
You can manage the same without using SubTools, but then you will have to select each polygroup the usual way - makes for some uncomfortable selections considering the smaller parts (think of teeth, tear ducts, etc.).
Best of luck!