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Dannys Male/Female modeling and sculpting thread (movie added pge 4) nudity

HD turntable coming soon.

nice piece of work!

may'be you are the right persone for below challenge ;) http://www.zbrushcentral.com/showthread.php?t=85476

Done some texturing, new Uvs, and setting up materials for her. This is the result so far, I still have to make some decent hair. Still playing with the reflection, and SSS balance at the moment.

render 10.jpg

realy nice work … nice anatomy and nice texturing work too :eek: keep it up :wink:

phumb.jpg Iv named her Dianne. She is a new sculpt. I keep doing them over and over again, to fully grasp the female form better each time. Iv also been working on a male sculpt which il post very soon.

The detail in this one is much higher in all areas, so iv clothed her partly. Iv made a texture map, but am tweaking it. This is a Zbrush render, Photoshop for colour correction e.c.t.

Attachments

female 21 6 2010 No hair.jpg

phumb2.jpg

Really good job. I love the colored one more than the last render though.

Incredible work man! :+1:

nice stuff man. Your biggest problem is the neck. It looks as if she is flexing it. also it is quite thick for a woman.

The head feels a bit small, but other than that, great work.

Yes your right it does look a bit to hard, one of the things I normaly do soft but wanted to bring it out a bit more in this, I may smooth it down a bit though, so thanks for pointed that out. The thickness is normal, it may be the sternoclidomastoid muscle spreading out too far which is giving this effect.

Mkk316, thanks for your comment. She is 7 and a half heads high with correct width and depth of the cranium, maybe its somthing els, lack of hair, or lack of volume of hair for the super imposed hair I added?

Thanks for everyones comments, much apreciated.

wow very nice female sculpt … great anatomy …very nice texturing work too …keep it up :slight_smile:

Beautiful work on the musculature! That said, I question the length of the torso and its proportions. It’s too short, with the distance between the navel and the nipples being too long (ideally, 1 head length or 3/4ths of a head length from the navel to the base of the pectorals)and the distance of the navel to the fork of the body, too short (ideally, 1 head length).
Still, it’s a beautiful beginning, and I’m wondering if it’s too late to use the Move function to correct this oversight?

Katherine Dewey, who’s new to ZBrush but not to sculpting

Thankyou for your comments and crits. Can you direct me to what sculpt your looking at, il check them proportions out. The last female one, iv made some changes which I just havent posted yet. some of which where the neck length, breast width toward the lateral pecs. Il post it when iv got time.

Never too late to correct these things with the use of transpose, move tools.

Thanks again.

I was referencing the male figure at the beginning of this thread. The females look great. Love the swell of the abdominals.
Katherine Dewey
http://www.elvenwork.com

I think that it really got to a point that everything just looks how it should.
There is no perfect body, shape and form, since the human body is so different one from the other. So, keep the updates rolling tez and I look forward for more. Cheers m8.