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Hi Marcel
:ex: McCarthy not Mc Carthy !) The research motors are rustic but Google is the best :smiley:
J’suis tombé dedans quand j’étais petit :smiley:

Very good the “sketch layers tut” !!! :cool: :cool: :cool:
An another method than Glen Sketching and Kid of 50 Sketch

Now we have the Marcel Sketche (Les quetsches ne comptent pas pour des prunes) :smiley: :smiley: :smiley: :cool:

Vais aller voir James Bama :slight_smile:
Pilou

For Marcel or other Zbrushers :slight_smile:
J’ai pas trop cherché :slight_smile:
James Bama for the western lovers :smiley:
Pilou
Ps Bama 2500 against McCarthy 4800
Franky win :smiley:
L’inspiration gagne contre le roboratif :slight_smile:
M’enfin sont pas trop mauvais :rolleyes:
Pilou

Very imaginative and very well done as always. :+1: :+1: :+1:

Hi Marcel. WOW! :eek: I understood you very well. Thats alot of curves! I can’t export from zbrush, but I used my friends Rhino on an obj. however we did not use levels curve (couldn’t find it), we used MeshToNurbs. He is new to Rhino so we did not simplify it either.
Take care, OpusKroakus :smiley:

Thank you very much for this explanation marcel =)

I totally agree to your statements regarding mechanically precise objects and ZBrush shadows.

I will evaluate this Carrara Renderer you mentioned soon.

Keep up the great work :+1: