Hi community.
I´m not sure if i found a bug in zbr4r2. and maybe someone can reproduce this short
workflow ?
I wanted to use an old technique in creating a chain.
for this example i don´t create the chain elements - i just use a single ring3d.
1.) Ring 3d - converted to a polymesh3d
2.) simple Zsphere rig - created
3.) changed adaptive skin to “Use Classic Skinning”
4.) selected the root zsphere
5.) Insert Local Mesh - chose the ring3d polymesh
now the problem occurs:
the mesh (ring) is inserted properly but only local.
the other spheres stay in their original spherical shape.
also there is no “outline” showing up like in older zbrush versions
where this technique works well.
had the same problem with insert connector mesh.
maybe i´m just doing something wrong ?
can someone please try this workflow and share the experience ?
that would be great.
i have a license of zbr4r2 on mac os x (snow leopard)
thank you
cu Ollie
