Sorry for my late reaction, but i was not online yesterday .
Kircho, your model looks great with the bronze material, and yes Svengali
the tiling culprit is the surfacebump image in S4, in my original material i used my own images , but they were so big that the material was 2.4 mb in size ,so for
posting i used a smaller image.
I would advice in using a good tiling image of your own, you can do that easy in Zbrush, you have to adapt such an image to the render-resolution, by the
way, if you render at a higher resolution, it looks different.The reason is that the image is spread (tiled)over your canvas.
I also used reflected texture or reflected scene in my images, you must set
these in the rendering options, and you must set reflectivity in some, or all, of
the shaderchannels and set “render field” in the renderoptions .
The bronze material that i made is only one way that bronze can look, you have
to tweak your own settings to make it look like you want, orange brown or the green patina of older bronze !
Have fun with it
jantim