hey there.
thank you very much for your nice replys.
yeah, i am trying to get nice renders. i think you can get awesome renders directly out of zbrush. but it’s such a work…
so, i am building up a workflow. and it seems it works nicely.
i like working with lowres-models with normalmaps. even if its possible to use decimation-master.
i prefer it because if i use many instances of the same mesh the rendertime grows… and with high-res or mid-res meshes it would take too long. especially in the experimenting-phase.
i just wanted to share my last render-test. 3ds max.
i have problems with creating believable crush-ice. if you have an idea how i could try, let me know.
and i think the fingers are a touch too blue… or the arms a touch to red… ^^
in the end it will be a small detail, so it doesn’t have to be perfect… just believable.
anyway, i am proud it works so nicely… my way to get zbrush into 3ds max…
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