ZBrushCentral

Assassin's stuff again!!!

o my god …it’s great …it’s superv…god bless you

already own assassins creed and…stunning work mate

my brother rented assassin’s creed over the past weekend and had 3 days off and a bag of weed. he spent the entire 3 days playing it…and loves it! i never heard of the game until he told me about it. then i went and watched the online trailer and gameplay vids…wow! i knew zbrush had to be involved. i gotta say this is pretty amazing stuff. video games have come a LONG way eh? i remember way, way back when ‘dragon’s lair’ came to the arcade…after already impressed with atari, intellivision, colecovision, etc. dragon’s lair blew my mind! :laughing: i’ve since tried to get away from video games since quake 2 and starcraft…because i never get anything done. but, when starcraft 2 comes along…i’m going to be tempted. assassin’s creed is amazing work. great job on all of it…very impressive.

:+1: :+1: :+1: :+1: :+1:

That’s huge !!!wonderful job!! can you tell us more about your workflow?..

Mr. Bahu,
would you be inspired to share your max skin shader setup for your first image with a most appreciative audience???

i had no idea such things were possible…amazing

I jus played the game and the graphics are better then the game… although its a good game the graphics are amazing…

M

Thanks guy…another one…you can see this suit quite a few times in the game(whith all the possible color variations…),so I decided to ad this one…thanks for comments!!!

![archer_01.jpg|542x900](upload://rYYxfPzAh558UkEeznHKlU3Tr2U.jpeg)

Really great :+1: … the modeling and the texturing is awesome, thats why the game at the top now … so were you guys using only 3ds Max/ZBrush in your pipeline for modeling ? i was reading somewhere they used motionbuilder for animation if i was right ! maybe maya !!? but for modeling i guess it was Max and Zbrush :question:

You’re very welcome. Is it possible for you to reply to mine? If not, I will understand.

I asked if you were at liberty to say how long you were given to finish a character, on average.

Thanks in advance,

Rory

I can tell something that it is wonderful.
A question???
Do you work with Mr.David Giraud?
THANKS:sunglasses:

AWESOME!!!
nothing more to say yet :wink:

Awesome work man! Would ya mind posting basic renderer/ settings to achieve the lighting?

Really nice work! You have any wireframes you could show?

I guys,

Rory_L Sure,men…the average time for a standart NPC character was a week,witch is not much but we ad so many to do…for important caracter like target or historical caracter we had like 2 weeks…This was the case for Richard Lionheart,Saladin and a few other in that post …and we took a few lunchtime to do some nice lighting for beauty shots after…

oliver_twist_ot Yes I have work whith David,Phat and a few other very talented guys on the caracter team,I hope they gonna post some day…Mike?Ian?Ben?

By the way David post is very detailed on a lot of aspect of our work,in fact I don’t have much to ad after him;) …exept maybe for my lighting and shaders in 3dsmax,I will try to ad a few screenshots for you guys(In fact I don’t work at ubi right now,so it’s almost impossible for me to have the 3dsmax scene to show you the wireframe ect…those renders are almost anything I got…:slight_smile:

David’s post:
http://pixolator.com/zbc/showthread.php?t=48467&page=1&pp=15

nightwoodwolf yep,everything from our side was made in 3dsmax and zbrush…

Thanks again everybody!!!

Great work! :smiley:

you guys making assasins creed are insane, this is amazing, ty for inspiration.

Thank you. It’s a great help in the battle against unrealistic production schedules :wink:

Cheers,

R

Awesome… great work! Looks beautiful! tho I swear I work with some of those peeps… :smiley:

WOW :slight_smile: very great models !!!