ZBrushCentral

Andy Brüning - Sketchbook

great!

that boy sculpt is just wonderful. love it.:smiley:

Nice sketchbook in general. The boy sculpt is very good - love the ghostly blue tone. Gives a great feel.

the boy sculpt is toprow worthy in my view

Nice !! :smiley:

Hi, Andy,

One more great model man…:smiley:
Keep it up my friend!!!

Happy new year !!!

Excellent sculpting (the boy) :+1:
We all love to see unified meshes, closer to traditional sculpture.
Happy and creative new year.

So delicate, great sculpt. Even top row I’d say.

Fantastic sculpt!:+1:

It is the 3d equivalent of carving a sculpture out of a block of stone. looks awesome. subtle and natural. :+1:

WOW! Andy the boy is fantastic! :+1:

woah. lovely.

the renders came out nice.

leo sakamoto:
thank you friend

basantjoshi:
thanks =]

rodsanchez:
thank you

Julian_K:
thank you

Floydshayvious:
thank u man. i think you talking about “chromatic aberration”.
to do that on Photoshop you go on Filter/distort/lens correction and there is the option.
i hope i’ve helped u

little_boy_close20000 copy.jpg
StepanH:
hehe
I wish so =P

Branduarte:
thanks/valeu =]

Marcelo_Alves:
THank u, happy new year for u too

Michalis:
thank you man, happy new year for u too

anigroove:
thank u

moonlitmaverick:
thank you man, actually I think the sculpture is much more difficult because you can break and lose everything, but modeling from a cube is a great exercise =]

schiefer:
thank you

GX@W:
thanks =]

soulty666:
I have a lot to learn yet, but thanks =]

Nice.

Stunning sculpt.

Andy - just wanted to say thanks for that explanation. :smiley:

Wow wonderful job. How many million polygons is this model?

with ca i see a little green “fade” …

Derek Frenzo:
thank you

Alex Liki:
thank you =]

Floydshayvious:
you’re welcome :wink:

Eiad:
i think 6 million.
but to render, i used decimation master

anigroove:
yeah, you can change the parameters to change the colors of the CA