Ok so after a while i am back with some new update! finally…
In the last days i’ve worked a lot on the textures and the skin shader for the bluespawn body (shield and sword will come soon), and here you can see how it turned out.
Textures are diffuse+epidermal+subdermal, 2 different specular maps, displace and normal map for the smaller details.
I hope you like the result.
Hey man,
You’re making great progress. I might suggest a darker skin tone with more contrast… he kinda looks friendly and soft. I might also try out some different options with the way the two colors meet on his face. I know it matches the concept but it looks a little unnatural.
Looks great so far… can’t wait to see more.
All I can say is…Inspiring! When will we see it animated in color?
How many polys in that model?
If I can suggest something: Make him more badass.
Little edit for you. Save both and switch between few times.
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hey guys thank you for giving me some hints, but Poniu, the images you attached aren’t visible, probably that is because you linked them from an external site. You should attach them to your post.
Heh. I barely start to posting here. Now it will work. I guess.
Hey, I just noticed. The weapon of the creature on your reference image at the beginning of your post is twin bladed. Can we see an update with that?