ZBrushCentral

Alessandro Baldasseroni, zbrush sculpts...

Great models Alessandro, congrats on the top row :slight_smile:

Great work! Inspiring.

:+1:

Thanks a lot guys for the appreciation , and i`m honored to be on the top row…wow! :slight_smile:

As far as i remember I took that matcap material on this board long time ago, but sorry, i dont remember from where or the author, i apologize for not being able to give proper credits .I tweaked it a little at some point because of some minor differences in render between 3.1 and 3.5 R3 , anyhow for anybody who might be interested its uploaded here :

http://www.charactersforum.com/index.php?action=downloads;sa=view;down=29

Regarding my character pipeline , it really depends on the structure of the character itself . If it`s just one solid mesh or made of a few elements i tend to block it in zbrush through zspheres and then do retopology later. In most cases i use base meshes from 3d studio max with decent topology and i rely on zbrush only for the hires sculpting. But whatever the approach i chose there is always a considerable back and forth between max and zbrush at any stage of the modeling process.

Anyhow here `s a few more production models with huge zbrush contribution i had the chance to work on, Threshermaw for Mass Effect 2 cinematic and chicken for Fable 3 :








Wow really amazing stuff here. :smiley: I’m having a great time watching those images. Well done.

Peace,
Rich_Art. :wink:

interesting to see the chicken’s eye. amazing sculpt.

he he great chicken!!
thanks for sharing this cool matcap, unfortunable i cant download it, i have sign up but im not allowed to download files in this categorie.
??

cheers
rod

Beyond awesome! Congratz on TR, thanks for taking the time to post these :sunglasses: :+1:

how many years to get to this level man… just so that i can get a bench mark…

every time I see your work it just blows me away! Awesome as always bro, its a pleasure working with you. :smiley:

Yep, same here.

Arrrggg Its so fluffy … (Sorry Despicable Me ref) Well worth the top row. Great article in 3D artist this month also

Mi sono perfino stufato di farti i complimenti…facciamo così…dalli per scontati ogni volta che commento un tuo lavoro!

L’unica novità per me è il pollo ed è stupendo! :+1:
Ciao da Gianni…

nice,awesome work!
could you mind upload the Matcap material

Brilliant!

Lucifer’s got a big dong.

Alessandro, complimenti per il Bellissimo Portfolio! :sunglasses:

outstanding works !

congrats on the top row ! well deserve :+1:

Still looking great :slight_smile:
Which MatCap are you using in your OP?

Great work man :slight_smile:

The matcap everyone is asking about I think was contributed by the guys behind the Uncharted PS3 game.

It’s further down on this page:

http://www.zbrushcentral.com/showthread.php?t=79141&highlight=Naughty+Dog

This post to be exact:

http://www.zbrushcentral.com/showpost.php?p=640534&postcount=20