ZBrushCentral

Airplane

This is my recent private work.
I modeled an airplane of original design.

13 Likes

Great low poly hard surface work! Is that mostly ZModeler? Thats some nice box modeling.

Thank you. :grinning:
I modeled with ZModeler in low poly halfway. In the second half, we made high poly and modeled it with surface noise, insert mesh brushes, project primitive deformers, and so on.

2 Likes

Thanks for posting your shots of your process!

2 Likes

This is really coming along nicely!

SPYNDEL:
Thank you.:grinning:

I really like the model, great design, awesome job!

Suggestions:
I feel like the metal material is too shinny, it makes all of the rivets and ridges pop out so much that the whole thing is supper busy and your eye doesn’t know where to look. I would suggest working with the materials to mute that effect so that there is more of a focal point. If your interested I really enjoyed this Video from the blender conference a few years ago, and I bet you could apply the concepts here at the texturing/material stage.

Great work!
How did you add all the rivets? I am working also on an airplane and I am adding them with IMM but it takes to much time.

Such nice job~!!