soulty666: Thanks mate. I didn’t do anything special for the baking. I basically break up the low poly into parts and bake them separately using Xnormal. For example the lower leg armour was baked separately to the main body. This way I can concentrate on getting the best bake for each part.
wayniac: Cheers mate. I used 2048 maps and nDo 2 for creating the fabric and extra details in the normal maps.
I sculpted this guy last night for fun-