ZBrushCentral

•••A Sneak-Preview of the next ZBrush-Update•••

I’m sorry, did I just go through a time warp and land in the Project Messiah forum circa 1999?

;).

Just keep pushing those Pixols maggots!

Damm and there me thinking a update was here? :confused:

Coming from you cy that’s a huge compliment. You’re one of the few unbiased fans.

Any news about the update???

Man was I excited when I got an email that someone replied to this thread. I thought it was here.

I can not believe how great the artwork has become at this site. I should have started using this app with ZB 2.0, but I bought it for the features in ZB 2.5. I hope there is set of DVD’s and a set of books on texturing, lighting, and skin by the pople that I see in the gallery. The realisim and quality of work I see is outstanding. I need a pre release beta version of ZB 2.5 to get going on this. I am amazed. :slight_smile:

There is indeed some very tallented artest here, some of which work in the industry and have inspired me to better the quality of my own art. One thing that I must add, is that alot of renders and final pictures posted here are not 100% Zbrush athough there are some good exsamples of what can be achived in just this application. Im hoping that in the future zbrush will take over the need for additional applications to make base meshes and high end rendering seen from expensive renderers such as Mental ray. Of course professionals will always use the best where as the average artest or hobbiest will use what their budget can alow.

As for the update, well I sigh as I say, I now have little motivation to feel excited any more. Its happend too many times where hopes have been played with and been let down buy extreemly long delays which could have been avoided with better communication. But! hey thats not get into that one again, its been done with time and time again.

Il end this by saying your best to forget about the update, and start getting the best form what you have Get excited when or if you here a date being mentioned. One thing im sure of is it will be very stable and of quality, it must have been beta tested a thousand time over.

Maybe more question marks will help???

I don’t know. I’m as impatient as the next guy, but every time I come here reminds me how much more there is to learn with the tools I have.

So, yes. While Kerstin’s post did (cruelly) get my hopes up, it was the Featured Gallery that left me more excited.

That’s a common hope, but in my opinion, not really necessary. I say this for two reasons:

  1. For still images, a little post processing (in either ZBrush or Photoshop) will get much closer to your vision than Mental Ray ever can. (From even the most “3d purist” standpoint, photorealism requires that you give your artwork the same treatment you would a photograph…)

  2. For anything else, ZBrush’s rendering capabilities are 100% superfluous. You’re animating in another program, and if you’re rendering at all, you’re doing so in a program that respects all those keyframes you spent so long putting together.

two years ago pixologi announce a sneak preview.
two years after we see many update in the movies, but we stay on old version of zbrush, and we are surrounded from otehr software that show features of zbrush 2.5…
we are so curious to see, and use the new zbrush.

“Maybe more question marks will help???”

Here are mine: ???

For me, Mental ray can never be compared to Zbrush or photoshop. Photoshop is a great post program and for advanced users a art tool in itself. Just simple things like relfection, refraction, SSS shaders, Global ilumination, HDRi are better done in a good renderer, nothink can replace that. Remember a photograph has already captured the eliments that make the quality. When im aiming for photographic quality these natural conditions have to added. Theres many renderes out there from which they all have the basics but they differ in quality. If you can get the same or better results than using Mental Ray with photoshop than Zbrush and photoshop then your doing somthink very skillfull indeed that I havent mastered.

Iv been playing with Poser 6 for a few weeks, a program which I had never took a second look at before. The rendering im getting from that so far is very nice due to the extras that are not avaible in zbrush. If a Program such as Poser can achive what im getting so far then im sure pixologic can add such features such as HDRi, Trasparency, Refraction and SSS shaders. This would bring the hobbiest to a new level.

Curious where you’re getting that.

The only 2.5 features I’ve seen in an actual software release is Silo’s ability to rebuild an object’s topology. But… they had that before it was announced in 2.5.

I mean, a lot of software is adding the ability to quickly sculpt high level displacement maps. And yes, if that’s all you use ZBrush for, Pixologic may well have a serious problem. But, let’s be clear – it’s 2.0 everyone’s catching up with. Other developers have no more idea what’s actually included in 2.5 than we do.

Modo has got the new sculpturing features soon that will alow you to add alphas and texture in full 3d, Silo as CTRL-Z has mentioned has topology, Hexagon has sculpt, smooth and alpha in full 3d, Mud box , not here yet, and now Poser 7 has morph brush sculpture as well. I havent use no other program that does it as well as zbrush 2.0 that can hold such a high poly count for creating ultra detailed displacment, Normal maps.

It was worth a look for some time now. Poser gets a bad rap because it’s cheap and easy to use, and thus attracts an unskilled userbase. If you’re a lousy animator putting out videos nobody wants to see, you’re probably using Poser, and your characters probably look exactly the same as everyone else’s. But this isn’t the software’s fault…

Poser 7 looks sweet. As you said, there’s some new morph creation tools which are obviously inspired by ZBrush, and don’t require the whole import/export nightmare. For a lot of hobbiests, that’s all the program they’ll ever need.

If a Program such as Poser can achive what im getting so far then im sure pixologic can add such features such as HDRi, Trasparency, Refraction and SSS shaders.
Apples and Oranges, I’m afraid.

Two years ago, I would have said it's impossible. It certainly couldn't be done in the 2.0 engine. 'cause... your scene doesn't have backfaces. It doesn't have mass. Once a mesh has been dropped, there's nothing to reflect or shine through. If you don't see something, it doesn't exist. Which may or may not be a problem for HDRi, but Transparency, Refraction and SSS shaders can only be faked. As far as ZBrush 2 is concerned, those features are out. <i>Forever. </i> For this to change, Pixologic would have to reinvent Pixol technology and rewrite their program from the ground up. Which would take years! And this is only a point release, after all. A free upgrade. Maybe in 3.0... But, yeah. That was then. Now it's two years later, and maybe they <i>have</i> been working towards that. If so, it would seriously explain and justify every minute's delay. 'cause the changes you're suggesting are much harder than they should be.<i> (if ZBrush had started its life as a traditional 3D program, Pixologic could just license Mental Ray like everyone else. But be glad they chose the path they did -- we'd never have heard of ZBrush, and we wouldn't be playing with millions of polygons for a few years yet...)

what update???

I hear what your saying CTRL-Z, you made a good point there with pixol technology. I do beleave that they have done transparency as shown in the woman video which I now think is removed. The woman just may shown some back faces but its hard to see in video.

Your totaly right about Poser, I couldnt have out it in better words myself. This is what put me off poser as generaly we look for what others have produced from the software as a guide to how good the software is, but in reality its only how talented or skilled the user is, unless the software is too limiting. It wasnt till I was directed to a artest that has got some truly amazing results that made me think thurther and have a deeper look. If I had to gripe about anythyink its that theres not enougth programs that add a hair and cloth system such as poser. 3Ds max is cheapest that iv found that has everythink els to a high degree. Modo has a great renderer and from what I saw in their lastest video, Zbrush 2.5 needs to hit back hard. Zbrush has already got somethink to hit back with and thats its price tag which is one reason that drawed me to this program.

There had not been a post on this thread since 5-15-06 because it was LOCKED.

The question now has to be, why was it unlocked? I think it was an accident, or a glitch over the weekend. It will be gone by monday. So enjoy it while it lasts. :wink:

I’m thinking about how much will cost this upgrade, first I remember it was free, and finally, more I’m waiting ,(and listen my own dreams), more I’m thinking that’s Pixologic will have a cost for this upgrade, (not free)… I’m really thinking if they make this upgrade for free for owner of Zbrush2, I will build a sculprure for them (a real one) in my home town in Switzerland. Waiting for something you like so much… damned so long now… hey guys its finish clubbing, lets go finish this update, its not a big thing its not Zbrush3, its just Zbrush 2.5…

Ok… bye bye I’m still dying (making some test at the moment with moi3d) see ya

http://www.moi3d.com/

like tez tell you, modo - silo - hexagon- mudbox are first that show you sculpting at high levels, multires sculpting, layers sculpting, sculpting info transfert (actually maya add with v8 some interesting tool about that), the ability of scultping on multiobj, and more…

two years ago the sneak preview was amazing, now is very interesting, be cause i hate to use to much software in my workflow, and i like a lot the zbrush interface, but some workaround that i need to do to sculpt high freq dectails.

i just test mudbox, be cause ones of my friends was a beta tester, and i tried many tools of that, wih exception of high polycount used, and brush and stencil used directly on million poly mesh, i not see nothing of amazing, , only a 3d interface on a good preset brushes, but all of this features are in the zbrush 2.5 (from that i seen on movie previews + many other. but i would like to see it :stuck_out_tongue_winking_eye:

LOL, I dont know any other company that gives their cutomers a glance of a future update years in advanced. Maybe this thred should have been called the prophecies of Zbrush V?. Sorry couldnt help that! :lol:

No matter whats said, it always ends in “It will be when it will be” only the gods of Zbrush can change that. It will remain free but maybe new perchasers will have to buy 2.5 at a higher price, it only makes sence.

Don’t get me wrong. I absolutely love zbrush. I’m the first one to rave about it. But from a business stand point, they better get moving. If I am thinking what they have been thinking. It would make sense to release it in the next week or two. God forbid the latest at two months.