ZBrushCentral

Digital's Sketchbook

Hi guys,
Got new Wacom at home… So now time to post something.

Today I just started the first thing. Human male anatomy. Here is the first shots. Welcome for C&C... [![front.jpg|1200x1200](upload://f5AORxGopRJHLFuLswHV34jtmu9.jpeg)]![Back.jpg|1200x1200](upload://nT0mLdLheo3r4GUjKZEjaSrIP4a.jpeg)

Attachments

side.jpg

Good start, keep going:)

Thanks Framedworld,

Here are some more shots of WIP.
[front.jpg](javascript:zb_insimg(‘201762’,‘Hand%202.jpg’,1,0))

C&C Most Welcomes.

Attachments

Side.jpg

Back.jpg

Hand.jpg

Hand 2.jpg

Hi digital_3d
very good work so far, keep it up :smiley:

Thanks Art15 I will update the thread soon.

Hi Guys,
Here is the second stage of my workflow pipeline.
Just fill the gaps and make rough shapes. Hope the proportions are right.
C&C are most welcome.

[f.jpg]a2.jpg

Attachments

s.jpg

b.jpg

a1.jpg

going good. keep it up.

its looking good but that head is enormous…shrink it down a bit…

Ya right.
I realized this after posting.(while seeing any replies on it :wink: Even I also want to do a comment on my update …but I thought I will post the retopo first.
but now I changed that and doing retopo.
As I will finish I will post them too.

nice way…keep it up bro.

Hey, couple of things I would think about tweaking. I think the head is about 20% too big. His proportions almost read as being child-like, but he has tons of muscles. Check this out for what I mean. Also, you are going to have trouble sculpting and retopologizing the insides of the legs with them being as close as the are. I would spread them out a bit. I would also look at the knee/calf/ankle anatomy. You got some rockin’ cankles there.

Keep it up!

Thanks for critics.
@ Ioster: I adjust the head according to proportion of rest of the body.
And now the topology is almost completed (just hands remains).

I didn’t get proper time for work at home so very slow updates on thread.
Here is one recent image.
After full topology I will work on sculpting again. and make some extra mesh according to my character.
It’s gonna be a Indian Comic Character (because I didn’t see any Indian Comic Character on Zbrush Central).

I tried sculptris It’s really nice Zbrush shuld implement there realtime subdivision theory in there next (after zbrush 4) version.

Here is the image

[Workflow.jpg]

That Zsphere sketch is pretty awesome. I like it. Keep on goin!

Thanks Mandance…
Here is one of my old Sculpt.
Basemesh is done in maya after that everything is done in Zbrush.
I didn’t shared it on Zbrush central yet.
[

](javascript:zb_insimg(‘206847’,‘Orc’s%20Daemon.jpg’,1,0))

dude keep working that ecorche. it is turning out well, try some poses as well, it a great exercise

Something like this?

Attachments

ecorche_r.jpg

[f.jpg[/ATT]%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]f.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=224897)Something like this?

Attachments

s.jpg

Did some headbust in free time. Head bust.jpg

Attachments

Headbust2.jpg

I am working on a female concept. Here is the first look in zbrush.
WIP images are here. z1.jpg

Attachments

f1.jpg

f2.jpg

coming out nice bro !! proportions are really neat and face has come out beautiful. . . keep up the good work bro !!