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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#1
Smooth_Criminal
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Default Lara Croft Redesign - Comic Con Challenge

Update:

Final Image:

Beauty Final.jpg


Hey ppl, posting my entry for the comic con challenge going on game artisans..
Doing a redesign version of Lara croft set in pos apocalyptic kinda setting. Let me know what you think. Gonna start on the Lowpoly for her.

ZBC_THUMB.jpg
laraprogress9a.jpg
laraprogress9b.jpg
laraprogress7b.jpg
laraprogress8b.jpg
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Last edited by Smooth_Criminal : 08-31-09 at 04:59 PM.
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#2
DELTATHUND3R
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Thats insane..
Love her mid section very well done.She looks awsome.The belt is wikked.lol..
looking forward too the low poly.Great character.
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#3
HiPi
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I'm a Tomb Raider fan haha ... nice surprise. Lara is a concept developed from Indiana Jones character ... I think is to far from it ... I mean nothing from the archeological world but it's a fine work. You are good ...keep on.
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#4
Dman3d
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Neat detail designs
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#5
khalavi
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Thumbs up

This is hot stuff! Awesome job on lady croft ma man
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#6
moogal
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This is a particularly nice figure and shares many traits of other figures I've seen modeled in zBrush. What I don't seem to understand is what you do with a model like that. I'm guessing it's for cinematics as it looks too high poly for in-game, but who can tell these days.

Which program will this model be animated in? Will you have to convert parts of it to cloth for animation? How about rigid details, will they stay rigid when the character is animated? I'm assuming there are many groups in this model that can be exported with it, but beyond that I'd have no idea where to start.

Sorry for these ridiculous questions. I've been messing around with CG for years, but there's just a huge gap between the methods I am comfortable with and what it must take to animate such a complex figure.

BTW, this is very much what I thought the recent Shadowrun art should have looked like.
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Old 08-18-09 Reply     Quote     UserGallery     ThreadGallery     Post#7
FoxHound1984
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She looks great! Kind of reminds me of Milla in that latest Resident Evil movie. Was it Extinction?
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Old 08-19-09 Reply     Quote     UserGallery     ThreadGallery     Post#8
3Dspin
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Great work man!

Would you mind posting any skteches, thumbnails, concelp art, or quick z sculpts you did in preperation for this outstanding creation?

thanks,
Spin
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Old 08-19-09 Reply     Quote     UserGallery     ThreadGallery     Post#9
Ichiban
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Sweet!! love all the details. Maybe you should consider changing her facial expression, a bit sexier fantastic job, keep it up
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Old 08-20-09 Reply     Quote     UserGallery     ThreadGallery     Post#10
SolidSnakexxx
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Awesome redesign....very beautiful!
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Old 08-20-09 Reply     Quote     UserGallery     ThreadGallery     Post#11
neozerahan
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hey smooth....wasup....this is sweeet man...but leg mecha neeeds a lot of work..other than that superbly superb...
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Old 08-20-09 Reply     Quote     UserGallery     ThreadGallery     Post#12
RawSunlight
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Beautiful detailing, excellent stuff!!!
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Old 08-20-09 Reply     Quote     UserGallery     ThreadGallery     Post#13
mikala
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I'm getting a Resident Evil feel from this.
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Old 08-31-09 Reply     Quote     UserGallery     ThreadGallery     Post#14
Smooth_Criminal
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Thanks a lot for the replies.. really appreciate them all

I agree that she might be looking like Milla from the Resident evil extinction movie.. but that wasnt really the thought from my side though.. I was looking for more like Rage/fallout post apocalyptic stuff.. well later on borderland too.. Thanks again .. Here are the final shots

@ moogal : Well we dont really use these 5 to 10 mill poly meshs for animation.. that jus plain impossible :P.. its made to render Normal maps for the lowpoly model that goes in the game.. A Normal map is a technique to fake highres model detail on your lowpoly model.. Maybe the shots that I post below now will give in some insight.

@3Dspin: Shots as requested.. thanks man

Beauty Final.jpg

presentation.jpg

construction.jpg

texture sheet.jpg

concept sheet.jpg
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Last edited by Smooth_Criminal : 08-31-09 at 04:58 PM.
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Old 08-31-09 Reply     Quote     UserGallery     ThreadGallery     Post#15
Vancross
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Coolness, except for some sketchy lines on her—I love how she came out!!
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