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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#16
MotleyPete
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Join Date: Dec 2007
Location: London, England
Posts: 116
Quote:
Originally Posted by Support
MotleyPete, The 'locking' is actually a feature of GoZ. When ZBrush remaps the existing high resolution details to the modified incoming mesh, it automatically masks the re-mapped area, leaving the new area un-masked and ready to be sculpted. You may at any time clear the mask and continue to edit the mesh.



Tip:

After remapping, the morph target contains the subdivided incoming mesh without any high-res details which allows you to 'erase' details by using the morph brush.


Sorry, I deleted my post, because I figured it out, but thanks for the response anyway. Much appreciated.

And thanks for the tip about the morph brush, I'll try that out.
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#18
Roger Harris
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Location: United Kingdom
Posts: 12
OK. Now I'm getting an 'Incomplete File Write' error when I start up and the vmem folder is instantly filling up with files called '4000Filejbaaaaaa.mem'
and similar.
??

Not sure how to get it to work with Modo either as none of the video links work for me. I just get the referring server error every time

ho hum
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#19
Support
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Join Date: May 2007
Posts: 452
Roger Harris, Repeat the same permissions fix (that you have applied to the ZBrush folder) to the Pixologic folder (located in /Users/Shared folder).
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#20
Support
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scobb3, Do you have multiple versions of Cinema4D? Download the attached file, unzip it and launch the SelectGoZApps_Cinema4D app. Ths will allow you to specify which Cinema4D is the 'target' GoZ application.
Let me know if this helps


Attached Files
File Type: zip SelectGoZApps_Cinema4D.zip (254.2 KB, 182 views)
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#21
Mike Rhodes
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Join Date: Jan 2003
Location: Walnut Creek CA USA
Posts: 169
Thanks for the Update to 3.2 -- only issue so far was an error message that stated that vers. 3.12 could not be found, please reinstall... that was caused by my installing ZBrush 3.12 in a sub-folder within my Application folder. I moved the 3.21 folder out of the sub-folder and made sure it started okay, and then started up 3.2 and no more error message.

The link to Subtool Master for Mac 3.2 yields a message that says that there is no file with that name. Is it just because it's early and not enough coffee yet?
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#22
kromekat
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Join Date: Sep 2004
Posts: 35
Quote:
Originally Posted by Support
scobb3, Do you have multiple versions of Cinema4D? Download the attached file, unzip it and launch the SelectGoZApps_Cinema4D app. Ths will allow you to specify which Cinema4D is the 'target' GoZ application.
Let me know if this helps


Yeehaw! - that sorted it for me! - I have 3 different versions of C4D on my system
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#23
Bas Mazur
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Join Date: Jul 2003
Location: the netherlands
Age: 55
Posts: 2,916
Default No troubles

Re-installed ZBrush at my Systemdisk (other partitions did not work)

Only one way from C4D

Used the SelectGoZApp

...... YEAAAAAH IT WORKS!!!
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#24
Roger Harris
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Thanks Support. All working now!
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#25
industripop
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Join Date: Oct 2005
Location: Chicago
Posts: 713
GoZ working as advertised here. The only question I have is, how large should ZTools be to bring into the external modeling apps? I brought an old ZTool into Modo and Cinema 4D using GoZ and the were so tiny I couldn't zoom in enough to do anything on them. They were like a tiny dot.

Thanks for all of the releases at the same time for Mac folks. I feel like it's my birthday!
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#26
Support
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industripop: ZBrush 3.2 has new scale/offset controls which you can modify as needed. Open the Tool:Export subpalette and in there you'll find the current export-scaling and export-offset. Generally, you want to set scale to one (1) and x,y and z offset to zero (0).
Note, if you have multiple subtools, you should set all to the same values.


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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#27
Benhan
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Default Great

thanks for the update...
everything is working...
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#28
bLawless
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Location: Los Angeles, California
Posts: 578
Default Can not download subtool master plugin

Error page when trying to download the 3.2 subtool master plugin.
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#29
industripop
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Join Date: Oct 2005
Location: Chicago
Posts: 713
Ahh, I see, thanks for the quick response! One other item. When I follow the video instructions to install GoZ into C4D, everything works fine but for some reason the workspace doesn't save. So, when I close C4D and then re-open, the GoZ icon is gone. Any ideas?
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Old 07-01-09 Reply     Quote     UserGallery     ThreadGallery     Post#30
snasitra
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Join Date: Mar 2009
Age: 36
Posts: 43
I'm not sure if this related (or exactly the same problem) as what you are all talking about, but I haven't read this mentioned exactly so here goes...

When I go to open the GOZ_test_sphere.ZTL that comes with the MAYA setup, I get the following messge...

"Error has been encountered while trying to load a Tool. Loading has been aborted.

The install seemed to go well. I'm using the latest version of MAYA with a MacBook Pro 15 inch laptop. my OS is 10.5.7 and then zbrush 3.2
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