|
|
Reply Quote UserGallery ThreadGallery Post#16 |
|
Senior Member
Join Date: Apr 2009
Age: 26
Posts: 293
|
Man, that's awesome!!
I'm going for Raiden MGS4 version, and this is great inspiration, thanks! |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#17 |
|
New Member
Join Date: Apr 2007
Posts: 26
|
no offense, but she looks like a male with boobs
![]() |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#18 |
|
Member
Join Date: Jan 2009
Location: New Jersey
Posts: 63
|
very nice
|
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#19 |
|
New Member
Join Date: Apr 2009
Posts: 1
|
I'm very new to the 3D world, but with my limited experience I'd say you did a great job.
About the comments that the face looks like a man, I don't think that's any real criticism, I'd even say it says something about the women are viewed. The face looking somewhat masculine says nothing about the quality of the model, right? The other thing is that are we saying that if a woman isn't extremely feminine that she doesn't look like a woman? Why can't a character have a slightly masculine aspect and fully be a woman, not that I don't think the woman looks feminine enough.. Anyway, I think the face is good. It has an intensity too. Overall, sweet model |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#20 |
|
New Member
Join Date: Jan 2009
Location: Los Angeles
Age: 27
Posts: 8
|
It looks really good but like most people who have commented on you model it dose look like a man at first site. You just too girlly her up a little bit more
__________________
Joe Paniagua |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#21 |
|
Senior Member
Join Date: Jun 2008
Posts: 177
|
|
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#22 |
|
Senior Member
Join Date: Aug 2008
Location: Kent, UK
Age: 29
Posts: 1,177
|
This looks really good. I think it's the hips that's making her look male. The thinnest point should be just below the ribcage. Then continue out and curve round into the leg. You seem to have a point where it dips into the pelvis before it reaches the legs which is how it is on males. She also has quite big hands. Other than that it looks good
|
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#23 |
|
Member
Join Date: Jun 2007
Location: Medellin - Colombia
Age: 25
Posts: 91
|
very great job dude, I like a lot your version of gray fox, is an excelent game and very excelent model that you did....
![]() MY DOMINANCE WAR IV - BARATHOR Last edited by sephirothsam : 04-29-09 at 08:26 AM. |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#24 |
|
New Member
Join Date: Dec 2006
Location: Alberta, Canada
Posts: 25
|
Thanks everyone for the feedback. I wanted to explain my thinking behind this character while also showing my work flow and wires:
I wanted to make a unique MGS tribute piece. I didn't want it to be a girly or cutesy character. As "Zubren" already pointed out, this was my main reference - Grey Fox: And some concept sketches from Konami: Went for a sporty body type, then began modeling the helmet. Squeezed a sphere into shape with the move tool and transparency. Masked out the areas I wanted to indent using the negative inflate: Once I found the look I was after I still had to retopologize the mesh, as it was far too dense in the wrong places: I then exported the new topology into Lightwave, hollowed, thickened, detailed and textured it. Test rendered in LW Layout: I used the same masking techniques on the body too: More detailing: Nikolett Barabas for face reference: Grey Fox's face was pretty pale and he had one white eye. In order to fit the face into the helmet I had to pinch the ears back against her head: Wires - Lightwave. (No ears in the base model since they wouldn't be seen and I didn't any extra polys): Raidens sword for ref on this: Lastly, transposed and rendered in Zbrush. Final touch ups in photoshop. Thanks. Last edited by AdR7 : 05-12-09 at 02:01 AM. |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#25 |
|
Member
Join Date: Feb 2009
Location: Johannesburg, South Africa
Age: 31
Posts: 42
|
Thanks for the background work and insights very useful. I always thought it to be an awesome model, but still think it's "package" feels a little big.
__________________
my ZBC sketch book |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#26 |
|
Senior Member
Join Date: Apr 2009
Age: 26
Posts: 293
|
Man, thanks a lot for the info, really cool!!
Also, Iīd like to point out that Olgaīs ninja suit in MGS2 is kinda manly too (though she isnīt very feminine herself) Awesome stuff! Cheers! |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#27 |
|
Member
Join Date: Sep 2008
Posts: 35
|
Wonderful work! I wonder why you didn't go with full helmet? I would've liked that better, I believe
The octopus girl from MGS4 didnt need a face to be female, either ![]() |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#28 |
|
Member
Join Date: Sep 2008
Location: North Carolina
Age: 29
Posts: 53
|
did grey fox have visible toes like that? thats my only crit, or question rather. shouldnt she be wearing some sort of shoe?
__________________
"And your very flesh shall be a great poem" W.Whitman |
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#29 |
|
Senior Member
Join Date: Aug 2005
Location: Poland/Szczecin
Posts: 1,036
|
so the end result inst a zbrush render or is it ?
|
|
|
|
|
Reply Quote UserGallery ThreadGallery Post#30 |
|
New Member
Join Date: Dec 2006
Location: Alberta, Canada
Posts: 25
|
I updated the model as per comments and suggestions. I thinned out the waist, tilted the torso more, adjusted the crotch area, calves, shoulder, abs, thinner nose, lense flare, etc... Subtle changes, but I thought it was worth posting.
Its the first post on page one. Thank you all so much for pointing things out. I really appreciate it. Last edited by AdR7 : 05-11-09 at 08:22 AM. |
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|