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Reply Quote UserGallery ThreadGallery Post#1 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Artist: Geoff Priest
(Thought I'd try to have some fun even if I don't finish. :P) Gorgonna's bio-blurb: Crippled during an attack on her lab by super-powered villians, the brilliant neuroscientist Norina Nassos sought revenge the best way she knew how: by becoming a cybernetically-powered hero. Using state-of-the-art implants of her own design, Norina transformed herself into Gorgonna, a real-life "Gorgon" fashioned after the protective deities of Greek mythology. Swapping the Gorgon's trademark head full of snakes for a vast array of sensor devices, Gorgonna's built-in tactical computer constantly feeds her detailed information on her surroundings while simultaneously tracking and predicting the motions of all hostile targets within range. The tactical computer also links directly to her nervous system, improving aim and reaction times enormously. Her arsenal consists of a high-powered bow and a wide variety of specially-tipped arrows suited to most any combat situation. To replace the legs she lost in that fateful attack, she designed a powerful snake-like tail equipped with an electric 'stinger' and additional sensors (vibration and heat) which augment her tactical computer's input. To top everything off, she implanted a powerful strobing flash in the forehead of her mask to blind opponents during battle, giving her a modern equivalent of the Gorgon's 'stony' gaze. No, those aren't her boobies sticking out... those are metal cups. ;P I'll probably change her armor so that it looks more sci-fi. Good luck all! |
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Reply Quote UserGallery ThreadGallery Post#2 |
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Senior Member
Join Date: Apr 2004
Location: USA
Age: 33
Posts: 4,299
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Wow,,,I like the articulate joints you designed on her....Very interesting and unique.. I look forward to this progression.
__________________
Project Himmapan: http://www.tinyurl.com/himmapan PictoVerse: http://www.pictoverse.com SolidSnakeXXX: My Sketchbook Thread |
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Reply Quote UserGallery ThreadGallery Post#3 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Made a few generic sculpts without ref just to get started.
I also recorded the sessions as zscripts so I could play them back to record them as movies. I learned two important things: 1. Zscripts don't always seem to record when you go back up to a higher subdivision level, and... 2. Always duplicate your folder with your saved files before running your zscripts because they will overwrite your files while they play! I had to manually stick in a higher subdivision command to get my model back, hehe... Anyways, I needed the practice for figuring out how to upload things to YouTube which I'd never done so I embedded them below. And some play with the helmet: Generic Head Sculpt: Generic Torso Sculpt: Generic ZSphere Hand Sculpt: --------------------- Thanks, SolidSnakexxx! I might go with a more snake-like tail though. |
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Reply Quote UserGallery ThreadGallery Post#4 |
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Senior Member
Join Date: Apr 2004
Location: USA
Age: 33
Posts: 4,299
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Looking real nice so far..and man..without a ref...
__________________
Project Himmapan: http://www.tinyurl.com/himmapan PictoVerse: http://www.pictoverse.com SolidSnakeXXX: My Sketchbook Thread |
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Reply Quote UserGallery ThreadGallery Post#5 |
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Senior Member
Join Date: Sep 2006
Location: Boulder, CO
Posts: 709
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Nice design! I really like the helmet too, it has a great silhouette.
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Reply Quote UserGallery ThreadGallery Post#6 |
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Senior Member
Join Date: Apr 2008
Location: los angeles
Age: 28
Posts: 131
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great start. i agree with harmonic. i really like the helmet
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Reply Quote UserGallery ThreadGallery Post#7 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Some retopo work on the torso so I could add more detail, and armor designs.
I tried the original Roman-inspired design first but I don't think it looks very superhero-ish, so I'm also trying something more sci-fi (she is a 'borg after all). And some work on a more serpentine/mechanical-tentacle-type tail design: I started with a zbrush primitive so I could use the row masking options. A neat thing I found out is that you can save the masking as an alpha and then use that alpha to reapply the mask after you've converted the primitive to a polymesh. --------------------- SolidSnakexxx, Harmonic, luis2008: Thanks! I'm still not satisfied with the visor part of the helmet so I'll probably play with that some more. |
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Reply Quote UserGallery ThreadGallery Post#8 |
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Senior Member
Join Date: May 2007
Location: London UK
Posts: 884
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Nice progress, very neat use of the initialisation of ZPrimitive. It's looking very good so far.
__________________
Max http://maxs-stuff.blogspot.com/ My ZBSketchbook My other threads: A - B - C - D - M - P currently working on S |
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Reply Quote UserGallery ThreadGallery Post#9 |
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Senior Member
Join Date: Apr 2004
Location: USA
Age: 33
Posts: 4,299
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Nice update. I think the top looks voluptuous and nice.. The tail looks like its coming along real well.
__________________
Project Himmapan: http://www.tinyurl.com/himmapan PictoVerse: http://www.pictoverse.com SolidSnakeXXX: My Sketchbook Thread |
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Reply Quote UserGallery ThreadGallery Post#10 |
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Senior Member
Join Date: Feb 2006
Location: ZBrush-World
Posts: 458
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Fantastic so far ... xcellent concept and great work on the body and tail !!!
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Reply Quote UserGallery ThreadGallery Post#11 |
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Senior Member
Join Date: Aug 2003
Posts: 741
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Putting stuff together...
Tried a new helmet design too. Will have to retopo and clean a lot of things up though. --------------------- maxinkuk: Thanks! The primitives have a lot of hidden power. SolidSnakexxx: Thank you! Drakelot: Thank you! |
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Reply Quote UserGallery ThreadGallery Post#12 |
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Senior Member
Join Date: Aug 2006
Location: Austin, Texas
Posts: 366
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Very nice work, this is coming together really quickly! Good job.
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Reply Quote UserGallery ThreadGallery Post#13 |
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Senior Member
Join Date: May 2007
Location: London UK
Posts: 884
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Great and fast progress here. And a very strong personal touch too I'd say.
That ZSphere hand is one of the best seen here also, and there have been quite a few different solutions on display. Will you sculpt those joints that you have in the sketch or have you decided for that other solution for the lower body instead?
__________________
Max http://maxs-stuff.blogspot.com/ My ZBSketchbook My other threads: A - B - C - D - M - P currently working on S |
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Reply Quote UserGallery ThreadGallery Post#14 |
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Senior Member
Join Date: Sep 2006
Location: Boulder, CO
Posts: 709
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Great work Marsyas, I am loving the costume design! Cant' wait to see more
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Reply Quote UserGallery ThreadGallery Post#15 |
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Senior Member
Join Date: Mar 2008
Posts: 155
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This is looking really nice. I like your hard edges work, which is something that I've always struggled with personally in zbrush.
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