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Reply Quote UserGallery ThreadGallery Post#136 |
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Senior Member
Join Date: May 2007
Location: London UK
Posts: 836
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Great shot, yes, those pores come out so well, those together with the tiny hair in the eyebrows and all the other small touches that make it so alive. It's really a screaming piece!
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Reply Quote UserGallery ThreadGallery Post#137 |
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Member
Join Date: Apr 2008
Posts: 91
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Stunning work. Love it!
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Reply Quote UserGallery ThreadGallery Post#138 |
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Member
Join Date: Dec 1969
Location: Austin, TX
Posts: 85
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Great expression with a lot of energy, and it still feels natural.
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Reply Quote UserGallery ThreadGallery Post#139 |
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Senior Member
Join Date: Apr 2004
Location: India
Age: 29
Posts: 204
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Wow nice expression, one of the best in zbrushcentral
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Reply Quote UserGallery ThreadGallery Post#140 |
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Senior Member
Join Date: Jun 2007
Location: Newcastle, Australia
Age: 22
Posts: 102
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Thats fantastic! What an awesome piece.
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Reply Quote UserGallery ThreadGallery Post#141 |
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Member
Join Date: Oct 2007
Location: London, UK
Age: 29
Posts: 44
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That looks great! Is the hair a seperate subtool from the head?
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Reply Quote UserGallery ThreadGallery Post#142 |
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Senior Member
Join Date: Jan 2007
Posts: 383
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Thats fantastic,very realistic
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Reply Quote UserGallery ThreadGallery Post#143 |
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Senior Member
Join Date: Jul 2003
Location: Tampa, Florida
Posts: 596
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Wow that scan data was a mess. I think considerable rework might be an understatement.
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Reply Quote UserGallery ThreadGallery Post#144 |
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Senior Member
Join Date: Jan 2005
Posts: 892
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Thanks guys, The alphas that I used for the pores were the same ones that I posted long ago in my old man thread. I believe the alphas are still there if you want to use them. Hopefully I will get a chance to work on this guy more today and make him better. Thanks again.
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Reply Quote UserGallery ThreadGallery Post#145 |
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Senior Member
Join Date: Mar 2005
Posts: 231
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If anyone needs the alphas, here's the link:
http://www.zbrushcentral.com/zbc/sh...79&page=3&pp=15 Thanks for making those available, Rick! |
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Reply Quote UserGallery ThreadGallery Post#146 |
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Senior Member
Join Date: Dec 2006
Location: South Africa
Age: 28
Posts: 1,415
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Wow. Thats incredible. Amazing detailing. Compared to the scan this is leaps and bounds ahead. What a great way to previs on top of an actor. Would be cool to see hime evolve into a werewolf. Brilliant
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Reply Quote UserGallery ThreadGallery Post#147 |
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Senior Member
Join Date: Jan 2005
Posts: 892
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Thanks guys.
Yes the hair is a separate subtool. Sorry I forgot to answer that last time. Worked on him more today . Didn't do all that much but I downloaded a new matcap and was playing with that and I tried something stupid, again. I rendered one red one green one blue then In photoshop put them together all on different layers and adjusted the opacity to try and get a good flesh color. It would have been easier just to polypaint him. With some playing around and some overlays of other colors I got this. I wanted to see him with some color. Yes Brett, The plan is to change him into the wolfman. Last edited by monstermaker : 02-09-09 at 11:57 AM. |
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Reply Quote UserGallery ThreadGallery Post#148 |
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Senior Member
Join Date: May 2007
Location: London UK
Posts: 836
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It looks fantastic! It's just so utterly strong.
Very cool technique that of render split channels and unify then in Photoshop. I take your word that you may get the same with polypainting but this is a spectacular result, I just spent 5 minutes transfixed looking at the quality of the skin and the wonderful colour variations. Last thing, how did you do those hair? They look very natural. |
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Reply Quote UserGallery ThreadGallery Post#149 |
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Member
Join Date: Dec 1969
Location: Austin, TX
Posts: 85
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Looks great! I guess you did some photoshop post work on the hair.
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Reply Quote UserGallery ThreadGallery Post#150 |
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Member
Join Date: Jan 2009
Posts: 40
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Wow looking great!
Love the Hair! |
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